Library / Bestiary

Dragon, Metallic, Silver, Ancient

CR 19.00 Dragon LG Gargantuan HD 25

Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner.

HP
337 (25d12+175)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Init
+3
Speed
40 ft., fly 250 ft. (poor); cloudwalking, graceful flight
Fort
+21
Ref
+15
Will
+23
BAB
+25
CMB
+41
CMD
50 (54 vs. trip)
Melee
bite +34 (4d6+18/19-20), 2 claws +33 (2d8+12), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
30
Defensive Abilities
reflective scales
Aura
cold, frightful presence (300 ft., DC 29)
str
35
+12
dex
8
-1
con
25
+7
int
24
+7
wis
25
+7
cha
24
+7

breath weapon (60-ft. cone, DC 29, 20d8 cold)

crush

paralyzing breath

tail sweep

Universal Monster Rules

Breath Weapon (60-ft. cone, DC 29, 20d8 cold) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Crush from text
Paralyzing Breath from text
Reflective Scales from text
Tail Sweep from text

Feats, Traits & Items

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

Skill Focus (Fly) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +24, Diplomacy +35, Fly +21, Heal +35, Intimidate +35, Knowledge (arcana, history, local, nobility, planes) +35, Perception +35, Sense Motive +35, Spellcraft +35

spell-like abilities:
At will—Control Weather, At will—Control Winds (DC 22), At will—Detect Evil, At will—Feather Fall (DC 18), At will—Fog Cloud
spells known:
7th (5/day)—Holy Word (DC 23), 7th (5/day)—Repulsion (DC 23), 6th (7/day)—Banishment (DC 24), 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—Heal (DC 22), 5th (7/day)—Break Enchantment (DC 22), 5th (7/day)—Flame Strike (DC 21), 5th (7/day)—Plane Shift (DC 24), 5th (7/day)—Wall Of Force, 4th (7/day)—Dimension Door, 4th (7/day)—Freedom Of Movement (DC 21), 4th (7/day)—Restoration (DC 21), 4th (7/day)—Solid Fog, 3rd (7/day)—Cure Serious Wounds (DC 20), 3rd (7/day)—Dispel Magic, 3rd (7/day)—Hold Person (DC 20), 3rd (7/day)—Wind Wall, 2nd (8/day)—Augury, 2nd (8/day)—Calm Emotions (DC 19), 2nd (8/day)—Cure Moderate Wounds (DC 19), 2nd (8/day)—Invisibility (DC 19), 2nd (8/day)—Web (DC 19), 1st (8/day)—Bless, 1st (8/day)—Divine Favor, 1st (8/day)—Protection From Evil (DC 18), 1st (8/day)—Shield, 1st (8/day)—True Strike, At will—Detect Magic, At will—Flare (DC 17), At will—Light, At will—Message, At will—Prestidigitation (DC 17), At will—Read Magic, At will—Stabilize (DC 17), At will—Resistance (DC 17), At will—Virtue
Details
Type
Dragon
Alignment
LG
Size
Gargantuan
Senses
dragon senses, fog vision; Perception +35
Aura
cold, frightful presence (300 ft., DC 29)
Languages
Auran, Common, Draconic, Dwarven, Elven, Halfling, Giant, Terran
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
51 House/Core 3 Recognized publisher
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Control Weather (Spell) — core content under OGL 1.0a
  • Knows spell: Control Winds (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Fog Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Word (Spell) — core content under OGL 1.0a
  • Knows spell: Repulsion (Spell) — core content under OGL 1.0a
  • Knows spell: Banishment (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
  • Knows spell: Break Enchantment (Spell) — core content under OGL 1.0a
  • Knows spell: Flame Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Force (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Freedom Of Movement (Spell) — core content under OGL 1.0a
  • Knows spell: Restoration (Spell) — core content under OGL 1.0a
  • Knows spell: Solid Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Serious Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person (Spell) — core content under OGL 1.0a
  • Knows spell: Wind Wall (Spell) — core content under OGL 1.0a
  • Knows spell: Augury (Spell) — core content under OGL 1.0a
  • Knows spell: Calm Emotions (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Moderate Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Web (Spell) — core content under OGL 1.0a
  • Knows spell: Bless (Spell) — core content under OGL 1.0a
  • Knows spell: Divine Favor (Spell) — core content under OGL 1.0a
  • Knows spell: Protection From Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Flare (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Stabilize (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a
  • Knows spell: Virtue (Spell) — core content under OGL 1.0a

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