Library / Bestiary

Dragon, Primal, Magma, Adult

CR 12.00 Dragon CN Large HD 15
HP
172 (15d12+75)
AC
29, touch 10, flat-footed 28 (+1 Dex, +19 natural, -1 size)
Init
+5
Speed
40 ft., fly 200 ft. (poor)
Fort
+16
Ref
+10
Will
+15
BAB
+15
CMB
+24
CMD
35 (39 vs. trip)
Melee
bite +22 (2d6+12/19-20 plus 6 fire), 2 claws +22 (1d8+8/19-20), tail slap +17 (1d8+12), 2 wings +17 (1d6+4)
Space
10 ft.
Reach
5 ft. (10 ft. with bite)
DR
5/magic
SR
23
Aura
frightful presence (180 ft., DC 20)
str
27
+8
dex
12
+1
con
21
+5
int
18
+4
wis
18
+4
cha
17
+3

breath weapon (40-ft. cone, 12d6 fire, DC 22)

superheated

Universal Monster Rules

Breath Weapon (40-ft. cone, 12d6 fire, DC 22) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

6 Fire (bite) from rider
Superheated from text

Feats, Traits & Items

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Improved Critical (claws) from Feat

When using the weapon you selected, your threat range is doubled.

Improved Critical (claws) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Acrobatics +16 (+20 jump), Climb +26, Escape Artist +16, Fly +13, Intimidate +21, Perception +22, Sense Motive +22, Sleight of Hand +16, Stealth +15, Swim +26

spell-like abilities:
At will—Burning Hands (DC 14), At will—Scorching Ray, At will—Wall Of Fire
spells known:
3rd (5/day)—Dispel Magic, 3rd (5/day)—Fireball (DC 16), 2nd (7/day)—Dust Of Twilight (DC 15), 2nd (7/day)—Flaming Sphere (DC 15), 2nd (7/day)—Glitterdust (DC 15), 2nd (7/day)—Pyrotechnics (DC 15), 1st (7/day)—Feather Fall (DC 14), 1st (7/day)—Flare Burst (DC 14), 1st (7/day)—Grease (DC 14), 1st (7/day)—Shield, 1st (7/day)—True Strike, At will—Bleed (DC 13), At will—Detect Magic, At will—Detect Poison, At will—Open/Close (DC 13), At will—Read Magic, At will—Spark (DC 13), At will—Touch Of Fatigue (DC 13)
Details
Type
Dragon
Alignment
CN
Size
Large
Senses
dragon senses; Perception +22
Aura
frightful presence (180 ft., DC 20)
Languages
Common, Draconic, Dwarven, Elven, Ignan
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
29 House/Core
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Vital Strike (Feat) — core content under OGL 1.0a
  • Knows spell: Burning Hands (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Fire (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Dust Of Twilight (Spell) — core content under OGL 1.0a
  • Knows spell: Flaming Sphere (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Pyrotechnics (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Flare Burst (Spell) — core content under OGL 1.0a
  • Knows spell: Grease (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Open/Close (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Spark (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a

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