Library / Bestiary

Dragon, Primal, Umbral, Ancient

CR 19.00 Dragon CE Gargantuan HD 25

Cruel and sadistic, umbral dragons prefer the taste of undead flesh or ghostly ectoplasm, yet never turn down opportunities to consume living flesh.

HP
337 (25d12+175)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Init
+3
Speed
40 ft., fly 250 ft. (clumsy)
Fort
+21
Ref
+13
Will
+21
BAB
+25
CMB
+41
CMD
50 (54 vs. trip)
Melee
bite +33 (4d6+18/19-20), 2 claws +33 (2d8+12), tail slap +31 (2d8+18), 2 wings +31 (2d6+6)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
30
Aura
frightful presence (300 ft., DC 29)
str
35
+12
dex
8
-1
con
25
+7
int
24
+7
wis
25
+7
cha
24
+7

breath weapon (60-ft. cone, 20d8 neg. energy, DC 29)

create shadows

crush

shadow breath (10 Str)

tail sweep

ghost bane

umbral scion

Universal Monster Rules

Breath Weapon (60-ft. cone, 20d8 neg. energy, DC 29) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Create Shadows from text
Crush from text
Ghost Bane from text
Shadow Breath (10 Str) from text
Tail Sweep from text
Umbral Scion from text

Feats, Traits & Items

Bleeding Critical from Feat

Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Snatch from Feat

The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth is not allowed a Reflex save against the creature's breath weapon, if it has one.

The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.

Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Appraise +35, Bluff +35, Diplomacy +35, Fly +13, Knowledge (arcana, local, planes, religion) +35, Perception +35, Sense Motive +35, Spellcraft +35, Stealth +21, Survival +35

spell-like abilities:
At will—Darkness, At will—Project Image (DC 24), At will—Shadow Walk (DC 23), At will—Vampiric Touch, 3/day—Finger Of Death (DC 24)
spells known:
7th (5/day)—Destruction (DC 24), 7th (5/day)—Limited Wish (DC 24), 6th (7/day)—Harm (DC 23), 6th (7/day)—Mislead, 6th (7/day)—Veil (DC 23), 5th (7/day)—Command, Greater (DC 22), 5th (7/day)—Slay Living (DC 21), 5th (7/day)—Teleport, 5th (7/day)—Unhallow (DC 22), 4th (7/day)—Enervation, 4th (7/day)—Phantasmal Killer (DC 21), 4th (7/day)—Unholy Blight (DC 21), 3rd (8/day)—Dispel Magic, 3rd (8/day)—Haste (DC 20), 3rd (8/day)—Inflict Serious Wounds (DC 20), 3rd (8/day)—Lightning Bolt (DC 20), 2nd (8/day)—Alter Self, 2nd (8/day)—Blur (DC 19), 2nd (8/day)—Command Undead (DC 19), 2nd (8/day)—Invisibility (DC 19), 2nd (8/day)—Web (DC 19), 1st (8/day)—Inflict Light Wounds (DC 18), 1st (8/day)—Grease (DC 18), 1st (8/day)—Magic Missile, 1st (8/day)—Reduce Person (DC 18), 1st (8/day)—Shield, At will—Acid Splash, At will—Bleed (DC 17), At will—Detect Magic, At will—Detect Poison, At will—Disrupt Undead, At will—Ghost Sound (DC 17), At will—Mage Hand, At will—Ray Of Frost, At will—Read Magic
Details
Type
Dragon
Alignment
CE
Size
Gargantuan
Senses
dragon senses; Perception +35
Aura
frightful presence (300 ft., DC 29)
Languages
Abyssal, Common, Draconic, Undercommon, 4 more
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
49 House/Core 4 Recognized publisher
  • Uses feat: Bleeding Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Greater Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Snatch (Feat) — cites Paizo Inc.
  • Uses feat: Vital Strike (Feat) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: Project Image (Spell) — core content under OGL 1.0a
  • Knows spell: Shadow Walk (Spell) — core content under OGL 1.0a
  • Knows spell: Vampiric Touch (Spell) — core content under OGL 1.0a
  • Knows spell: Finger Of Death (Spell) — core content under OGL 1.0a
  • Knows spell: Destruction (Spell) — core content under OGL 1.0a
  • Knows spell: Limited Wish (Spell) — core content under OGL 1.0a
  • Knows spell: Harm (Spell) — core content under OGL 1.0a
  • Knows spell: Mislead (Spell) — core content under OGL 1.0a
  • Knows spell: Veil (Spell) — core content under OGL 1.0a
  • Knows spell: Command, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Slay Living (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Unhallow (Spell) — core content under OGL 1.0a
  • Knows spell: Enervation (Spell) — core content under OGL 1.0a
  • Knows spell: Phantasmal Killer (Spell) — core content under OGL 1.0a
  • Knows spell: Unholy Blight (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Inflict Serious Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Lightning Bolt (Spell) — core content under OGL 1.0a
  • Knows spell: Alter Self (Spell) — core content under OGL 1.0a
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
  • Knows spell: Command Undead (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Web (Spell) — core content under OGL 1.0a
  • Knows spell: Inflict Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Grease (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Reduce Person (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Splash (Spell) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Disrupt Undead (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Frost (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.