Library / Bestiary

Lamia Matriarch

CR 8.00 Monstrous Humanoid CE Large HD 12
This creature looks like a beautiful human woman from the waist up, but below is the body and tail of an immense snake.

The queens of a race consumed by bitterness and predatory instinct, lamia matriarchs mastermind all manner of foul plots in hopes of breaking the bestial curse that afflicts their race. They move with shocking ease from silken-tongued temptresses to dervishes, striking with all the deadly precision of vipers. Quick to covet, enslave, and overindulge, lamia matriarchs luxuriate in gory feasts, violent trysts, and bloody entertainments, reveling until their playthings are broken or until they tire and move on.

HP
102 (12d10+36)
AC
21, touch 13, flat-footed 17 (+4 Dex, +8 natural, -1 size)
Init
+4
Speed
40 ft., climb 40 ft., swim 40 ft.
Fort
+7
Ref
+12
Will
+11
BAB
+12
CMB
+18
CMD
32 (can't be tripped)
Melee
+1 scimitars +14/+14/+9/+9/+4 (1d6+6/15-20 plus 1 Wisdom drain on first hit each round) or<p class="stat-block-2">touch +16 (1d4 Wisdom drain)</p>
Space
10 ft.
Reach
5 ft.
SR
19
Racial Modifiers
+4 Acrobatics, +4 Bluff, +4 Use Magic Device
str
20
+5
dex
19
+4
con
17
+3
int
16
+3
wis
16
+3
cha
21
+5

Weapons: Simple

Wisdom Drain — A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based.

change shape (fixed Medium humanoid form, alter self)

undersized weapons

Universal Monster Rules

Change Shape (fixed Medium humanoid form, alter self) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Undersized Weapons Ex from Universal Monster Rule
The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size.

Special Abilities

Wisdom Drain from text
A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based.

Feats, Traits & Items

Double Slice from Feat

Add your Strength bonus to damage rolls made with your off-hand weapon.

Extend Spell from Feat

An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.

Improved Critical (scimitar) from Feat

When using the weapon you selected, your threat range is doubled.

In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.

Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Weapon Focus (scimitar) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21

spell-like abilities:
At will—Charm Monster, At will—Ventriloquism (DC 16), 3/day—Deep Slumber, 3/day—Dream, 3/day—Major Image, 3/day—Mirror Image, 3/day—Suggestion (DC 18)
spells known:
3rd (4/day)—Haste (DC 18), 2nd (6/day)—Death Knell (DC 16), 2nd (6/day)—Invisibility (DC 17), 1st (8/day)—Cure Light Wounds (DC 16), 1st (8/day)—Divine Favor, 1st (8/day)—Mage Armor (DC 16), 1st (8/day)—Magic Missile, At will—Dancing Lights, At will—Daze (DC 15), At will—Detect Magic, At will—Ghost Sound (DC 15), At will—Mage Hand, At will—Mending (DC 15), At will—Prestidigitation (DC 15)
Details
Type
Monstrous Humanoid
Alignment
CE
Size
Large
Environment
any land
Organization
solitary, pair, or cult (3-6)
Treasure
double (two +1 scimitars, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +3
Languages
Abyssal, Common, Draconic
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
27 House/Core
  • Uses feat: Double Slice (Feat) — core content under OGL 1.0a
  • Uses feat: Extend Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Two-Weapon Fighting (Feat) — core content under OGL 1.0a
  • Uses feat: Two-Weapon Fighting (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Ventriloquism (Spell) — core content under OGL 1.0a
  • Knows spell: Deep Slumber (Spell) — core content under OGL 1.0a
  • Knows spell: Dream (Spell) — core content under OGL 1.0a
  • Knows spell: Major Image (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Death Knell (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Divine Favor (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
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