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Penanggalen

CR 5.00 Undead NE Medium HD 5
A pale face framed by glossy black hair hangs in the air, trailing viscera from the ragged stump of its neck like a grisly tail.

The hideous penanggalen is one of the most horrific vampiric monstrosities. By day, a penanggalen appears to be a normal humanoid, but at night or when provoked, the creature's head rips free from the rest of her body, coils of viscera and entrails dangling from her throat as she launches into the air, seeking blood to sate her unholy thirst.

Unlike most undead, the penanggalen is more akin to the lich in that she willfully abandons both her mortality and morality to become a hideous undead monster. While penanggalens are traditionally female spellcasters, any creature capable of performing the vile ritual of transformation can become one.

Similar to a lich, a creature works toward becoming a penanggalen. More than one such transformation ritual exists, but all require heinous acts that symbolize the casting aside of kindness, benevolence, and any semblance of feelings other than cruelty. Many of these rituals call for the repeated consumption of blood, bile, tears, and other fluids drawn from captured and tortured innocents.

A penanggalen keeps a vat of vinegar in her lair. When returning from a night of feeding, a penanggalen's organs are swollen with blood. In order to fit back into her body, the penanggalen must soak for 1 hour in this vat of vinegar. Once reduced, a penanggalen slides back into her body. If a penanggalen is slain away from her body, the body rapidly deteriorates into foul-smelling grit.

The penanggalen presented above was a witch in life. The witch class is presented in full in the Advanced Player's Guide.

HP
45 (5d6+25); fast healing 5
AC
21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
Init
+4
Speed
fly 60 ft. (good)
Fort
+4
Ref
+5
Will
+7
BAB
+2
CMB
+6 (+10 grapple)
CMD
21
Melee
bite +6 (1d6+4 plus disease), slam +6 (1d4+4 plus grab and wither)
DR
5/silver and slashing
Defensive Abilities
channel resistance +4
Racial Modifiers
+8 Bluff, +8 Fly, +8 Knowledge (arcana), +8 Perception, +8 Sense Motive, +8 Stealth
str
18
+4
dex
18
+4
con
-
int
17
+3
wis
16
+3
cha
16
+3

Weapons: Simple

blood drain (1d4 Constitution)

create spawn

disease (filth fever, DC 15)

hexes (cackle, evil eye, misfortune)

separate

witch's familiar (centipede)

Universal Monster Rules

Blood Drain (1d4 Constitution) Ex from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Channel Resistance (+4) Ex from Universal Monster Rule
A creature with this special quality (usually an undead) is less easily affected by channel energy. A creature with channel resistance adds its listed bonus on saves to resist the effects of channel energy, including effects that rely on the use of channel energy (such as the Command Undead feat).
Disease (filth fever, DC 15) Ex from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.

Special Abilities

Create Spawn from text
Hexes (cackle, evil eye, misfortune) from text
Separate from text
Witch's Familiar (centipede) from text

Feats, Traits & Items

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Eschew Materials from Feat

You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Spell Focus (enchantment) from Feat

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus

Bluff +11, Fly +20, Knowledge (arcana) +19, Knowledge (nature) +7, Perception +16, Sense Motive +14, Spellcraft +11, Stealth +20, Use Magic Device +11

witch spells prepared:
3rd—Dispel Magic, 3rd—Stinking Cloud (DC 16), 2nd—Glitterdust (DC 15), 2nd—Hold Person (DC 16), 2nd—See Invisibility, 1st—Charm Person (DC 14), 1st—Command (DC 14), 1st—Mage Armor (DC 14), 1st—Obscuring Mist, At will—Dancing Lights, At will—Detect Magic, At will—Read Magic, At will—Touch Of Fatigue (DC 13)
Details
Type
Undead
Alignment
NE
Size
Medium
Environment
any
Organization
solitary
Treasure
NPC gear
Senses
darkvision 60 ft.; Perception +16
Languages
Common, Draconic, Gnoll, Infernal
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
17 House/Core
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Eschew Materials (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Stinking Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Command (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a
View references and cross-links for Penanggalen

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