Library / Bestiary

Devilbound Creature

CR 13.00 Humanoid LE Medium HD 13
This elegant and mysterious woman has a sinister air of dark power around her, like a protective ward.

A devilbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.

"Devilbound creature" is an acquired template that can be added to any creature with 5 or more Hit Dice and Intelligence, Wisdom, and Charisma scores of 3 or higher (referred to hereafter as the base creature). The creature retains all the base creature's statistics and special abilities except as noted here.

HP
121 (13d6+73); regeneration 5 (good spells, good weapons)
AC
21, touch 10, flat-footed 21 (+4 armor, +7 natural)
Init
+4
Speed
30 ft.
Fort
+13
Ref
+7
Will
+12; +4 vs. poison
BAB
+6
CMB
+5
CMD
15
Melee
dagger +5/+0 (1d4–1/19–20)
DR
10/adamantine (130 points)
str
8
-1
dex
10
+0
con
18
+4
int
15
+2
wis
12
+1
cha
24
+7

Weapons: Simple

bloodline arcana (change energy damage spells to cold)

Special Abilities

Bloodline Arcana (change energy damage spells to cold) from text

Feats, Traits & Items

Arcane Shield from Feat

As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a deflection bonus to AC equal to the level of the spell or spell slot you sacrificed for 1 round. 0-level spells may not be sacrificed in this manner.

Augment Summoning from Feat

Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration

You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Magic Items for more information.

You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.

Empower Spell from Feat

All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.

Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell's actual level.

Eschew Materials from Feat

You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Spell Focus (enchantment) from Feat

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Spell Focus (enchantment) from Feat

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Superior Summoning from Feat

Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.

Diplomacy +13, Intimidate +17, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +14, Sense Motive +14

bloodline spell-like abilities:
(CL 13th; concentration +20)

10/day-elemental ray (1d6+6 cold)

1/day-elemental blast (13d6 cold, DC 23)

devilbound spell-like abilities:
3/day—Fireball (DC 20), 3/day—Invisibility (DC 19), 1/day—Blasphemy (DC 23)
sorcerer spells known:
6th (5/day)—Acid Fog, 6th (5/day)—Elemental Body III, 6th (5/day)—Summon Monster VI, 5th (7/day)—Cloudkill (DC 22), 5th (7/day)—Elemental Body II, 5th (7/day)—Summon Monster V, 5th (7/day)—Teleport, 4th (6/day)—Charm Monster, 4th (6/day)—Confusion (DC 21), 4th (6/day)—Elemental Body I, 4th (6/day)—Fear (DC 21), 4th (6/day)—Stoneskin (DC 21), 3rd (8/day)—Displacement (DC 20), 3rd (8/day)—Hold Person (DC 20), 3rd (8/day)—Protection From Energy (DC 20), 3rd (8/day)—Stinking Cloud (DC 20), 3rd (8/day)—Summon Monster III, 2nd (8/day)—Acid Arrow, 2nd (8/day)—Darkness, 2nd (8/day)—Detect Thoughts (DC 19), 2nd (8/day)—Glitterdust (DC 19), 2nd (8/day)—Scorching Ray, 2nd (8/day)—Web (DC 19), 1st (7/day)—Burning Hands (DC 18), 1st (7/day)—Charm Person (DC 18), 1st (7/day)—Disguise Self, 1st (7/day)—Feather Fall (DC 18), 1st (7/day)—Mage Armor (DC 18), 1st (7/day)—Magic Missile, At will—Acid Splash, At will—Arcane Mark, At will—Detect Magic, At will—Ghost Sound (DC 17), At will—Mage Hand, At will—Mending (DC 17), At will—Message, At will—Prestidigitation (DC 17), At will—Read Magic
Details
Type
Humanoid
Alignment
LE
Size
Medium
Environment
any urban
Organization
solitary
Treasure
NPC gear (dagger, amulet of natural armor +3, belt of mighty constitution +2, cloak of resistance +3, headband of alluring charisma +4, brooch of shielding [50 points], potion of cure serious wounds, wand of false life [10 charges], diamond dust [250 gp], other treasure)
Senses
darkvision 60 ft., see in darkness; Perception +14
Languages
Common, Draconic, Infernal
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
52 House/Core
  • Uses feat: Arcane Shield (Feat) — core content under OGL 1.0a
  • Uses feat: Augment Summoning (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Craft Wondrous Item (Feat) — core content under OGL 1.0a
  • Uses feat: Empower Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Eschew Materials (Feat) — core content under OGL 1.0a
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Superior Summoning (Feat) — core content under OGL 1.0a
  • Knows spell: Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Blasphemy (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Elemental Body III (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Monster VI (Spell) — core content under OGL 1.0a
  • Knows spell: Cloudkill (Spell) — core content under OGL 1.0a
  • Knows spell: Elemental Body II (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Monster V (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Elemental Body I (Spell) — core content under OGL 1.0a
  • Knows spell: Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Displacement (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person (Spell) — core content under OGL 1.0a
  • Knows spell: Protection From Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Stinking Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Monster III (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Arrow (Spell) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Web (Spell) — core content under OGL 1.0a
  • Knows spell: Burning Hands (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Disguise Self (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Splash (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Mark (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
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