Library / Bestiary

Dragon, Imperial, Forest, Ancient

CR 19.00 Dragon CE Gargantuan

Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.

STR
37
DEX
8
CON
26
INT
20
WIS
21
CHA
20
HP
387 (25d12+225)
AC
39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size)
Speed
40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)
Init
+3
Melee
bite +35 (4d6+19/19-20), 2 claws +35 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19)
Space
20 ft.
Reach
15 ft. (20 ft. with bite and gore)
BAB
+25
CMB
+42
CMD
51 (55 vs. trip)
Fort
+22
Ref
+13
Will
+21
DR
10/adamantine
SR
30

breath weapon (60-ft. cone, 20d6 piercing damage, DC 32) crush (DC 32, 2d8+19)

destructive crush

tail sweep (2d6+19, DC 35)

change shape

sound imitation

woodland stride

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Deceitful from Feat

<p class="stat-block-1"> You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

<p class="stat-block-1"> You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Stealthy from Feat

<p class="stat-block-1"> You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +24 (+28 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +0, Intimidate +33, Knowledge (arcana, nature) +31, Perception +33, Spellcraft +33, Stealth +25, Survival +29

spell-like abilities:
At will—Animate Plants, At will—Entangle, At will—Pass Without Trace, At will—Tree Stride
spells known:
7th (4/day)—Power Word Blind, 7th (4/day)—Waves Of Exhaustion, 6th (6/day)—Acid Fog, 6th (6/day)—Disintegrate, 6th (6/day)—Move Earth, 5th (7/day)—Baleful Polymorph, 5th (7/day)—Cloudkill, 5th (7/day)—Feeblemind, 5th (7/day)—Passwall, 4th (7/day)—Bestow Curse, 4th (7/day)—Charm Monster, 4th (7/day)—Solid Fog, 4th (7/day)—Stone Shape, 3rd (7/day)—Lightning Bolt, 3rd (7/day)—Wind Wall, 3rd (7/day)—Slow, 3rd (7/day)—Stinking Cloud, 2nd (7/day)—Fog Cloud, 2nd (7/day)—Glitterdust, 2nd (7/day)—Hideous Laughter, 2nd (7/day)—Invisibility, 2nd (7/day)—Touch Of Idiocy, 1st (8/day)—Hypnotism, 1st (8/day)—Obscuring Mist, 1st (8/day)—Magic Missile, 1st (8/day)—Ray Of Enfeeblement, 1st (8/day)—Shield, 0 (at—Dancing Lights, 0 (at—Daze, 0 (at—Detect Magic, 0 (at—Ghost Sound, 0 (at—Mage Hand, 0 (at—Mending, 0 (at—Read Magic, 0 (at—Resistance, 0 (at—Touch Of Fatigue
Details
Type
Dragon
Alignment
CE
Size
Gargantuan
Senses
dragon senses, tremorsense 60 ft.; Perception +33
Languages
Common, Draconic, Elven, Goblin, Sylvan, Terran
Source
Bestiary 3
Source

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Sources Used in This Record
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