Dragon, Imperial, Forest, Ancient
Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.
- HP
- 387 (25d12+225)
- AC
- 39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size)
- Speed
- 40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)
- Init
- +3
- Melee
- bite +35 (4d6+19/19-20), 2 claws +35 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite and gore)
- BAB
- +25
- CMB
- +42
- CMD
- 51 (55 vs. trip)
- Fort
- +22
- Ref
- +13
- Will
- +21
- DR
- 10/adamantine
- SR
- 30
breath weapon (60-ft. cone, 20d6 piercing damage, DC 32) crush (DC 32, 2d8+19)
destructive crush
tail sweep (2d6+19, DC 35)
Combat Casting, Deceitful, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (claws)
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +24 (+28 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +0, Intimidate +33, Knowledge (arcana, nature) +31, Perception +33, Spellcraft +33, Stealth +25, Survival +29
- Type
- Dragon
- Alignment
- CE
- Size
- Gargantuan
- Senses
- dragon senses, tremorsense 60 ft.; Perception +33
- Languages
- Common, Draconic, Elven, Goblin, Sylvan, Terran
- Source
- Bestiary 3
-
Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Deceitful (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Greater Weapon Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Stealthy (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
-
Knows spell: Animate Plants (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Entangle (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Pass Without Trace (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Tree Stride (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Power Word Blind (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Waves Of Exhaustion (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Acid Fog (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Disintegrate (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Move Earth (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Baleful Polymorph (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Cloudkill (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Feeblemind (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Passwall (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Bestow Curse (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Charm Monster (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Solid Fog (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Stone Shape (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Lightning Bolt (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Wind Wall (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Slow (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Stinking Cloud (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Fog Cloud (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Glitterdust (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Hideous Laughter (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Invisibility (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Touch Of Idiocy (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Hypnotism (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Obscuring Mist (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Ray Of Enfeeblement (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Shield (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dancing Lights (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Daze (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Mending (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Touch Of Fatigue (Spell)House/Core — covered by the site's Section 15.
Loading references...