Dragon, Imperial, Forest, Ancient
Description
Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.
Combat Stats
- Melee
- bite +35 (4d6+19/19-20), 2 claws +35 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite and gore)
- DR
- 10/adamantine
- SR
- 30
- Aura
- frightful presence (300 ft., DC 29)
Ability Scores
Special Attacks
breath weapon (60-ft. cone, 20d6 piercing damage, DC 32) crush (DC 32, 2d8+19)
destructive crush
tail sweep (2d6+19, DC 35)
Special Qualities
Feats
Combat Casting, Deceitful, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (claws)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.
When using the weapon you selected, your threat range is doubled.
The creature's natural armor bonus increases by +1.
The creature's secondary attacks with natural weapons take only a –2 penalty.
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Acrobatics +24 (+28 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +0, Intimidate +33, Knowledge (arcana, nature) +31, Perception +33, Spellcraft +33, Stealth +25, Survival +29
Spells
- Type
- Dragon
- Alignment
- CE
- Size
- Gargantuan
- Senses
- dragon senses, tremorsense 60 ft.; Perception +33
- Aura
- frightful presence (300 ft., DC 29)
- Languages
- Common, Draconic, Elven, Goblin, Sylvan, Terran
- Source
- Bestiary 3