Dragon, Imperial, Sea, Adult
- HP
- 172 (15d12+75)
- AC
- 28, touch 8, flat-footed 28 (+20 natural, -2 size)
- Speed
- 40 ft., fly 200 ft. (poor), swim 80 ft.
- Init
- +4
- Melee
- bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite and gore)
- BAB
- +15
- CMB
- +25
- CMD
- 35 (39 vs. trip)
- Fort
- +16
- Ref
- +11
- Will
- +14
- DR
- 5/magic
- SR
- 23
breath weapon (50-ft. cone, 12d6 fire damage, DC 22)
crush (DC 22, 2d8+12)
torrent breath
Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Weapon Focus (bite and claw)
<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana, geography, nature) +23, Perception +27, Sense Motive +27, Stealth +10, Survival +23, Swim +34
- Type
- Dragon
- Alignment
- CG
- Size
- Huge
- Senses
- dragon senses; Perception +27
- Languages
- Aquan, Auran, Celestial, Common, Draconic, Elven
- Source
- Bestiary 3
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Uses feat: Alertness (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lunge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Call Lightning (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Create Water (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Hydraulic Push (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Hold Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Sleet Storm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Gust Of Wind (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirror Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: See Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Chill Touch (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Color Spray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Expeditious Retreat (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Sleep (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Acid Splash (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Daze (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Frost (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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