Library / Bestiary

Dragon, Metallic, Gold, Ancient

CR 20.00 Dragon LG Gargantuan

Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid.

STR
39
DEX
8
CON
27
INT
24
WIS
25
CHA
24
HP
377 (26d12+208)
AC
39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size)
Speed
60 ft., fly 250 ft. (clumsy), swim 60 ft.
Init
-1
Melee
bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19-20), tail +34 (2d8+21/19-20)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+26
CMB
+44
CMD
53 (57 vs. trip)
Fort
+23
Ref
+14
Will
+24
DR
15/magic
SR
31

breath weapon (60-ft. cone, DC 31, 20d10 fire)

crush

tail sweep

weaken breath

change shape

detect gems

fast flight

luck

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

Extend Spell from Feat

<p class="stat-block-1"> An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Quicken Spell from Feat

<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>

<p class="stat-block-1"> Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Swim +51

spell-like abilities:
At will—Bless, At will—Daylight, At will—Detect Evil, At will—Geas/Quest, At will—Sunburst
spells known:
7th (5/day)—Teleport, Greater, 7th (5/day)—Resurrection, 6th (7/day)—Antimagic Field, 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—Heal, 5th (7/day)—Dispel Evil, 5th (7/day)—Plane Shift, 5th (7/day)—Teleport, 5th (7/day)—True Seeing, 4th (7/day)—Divination, 4th (7/day)—Restoration, 4th (7/day)—Spell Immunity, 4th (7/day)—Stoneskin, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Haste, 3rd (7/day)—Invisibility Purge, 3rd (7/day)—Prayer, 2nd (8/day)—Aid, 2nd (8/day)—Cure Moderate Wounds, 2nd (8/day)—Restoration, Lesser, 2nd (8/day)—Resist Energy, 2nd (8/day)—Silence, 1st (8/day)—Alarm, 1st (8/day)—Divine Favor, 1st (8/day)—Mage Armor, 1st (8/day)—Shield, 1st (8/day)—Shield Of Faith, At will—Detect Magic, At will—Light, At will—Mending, At will—Stabilize
Details
Type
Dragon
Alignment
LG
Size
Gargantuan
Senses
dragon senses; Perception +40
Languages
Celestial, Common, Draconic, 5 more
Source
Bestiary
Sources Used in This Record
45 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Critical Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Extend Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quicken Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Staggering Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bless (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Daylight (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Geas/Quest (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sunburst (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resurrection (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Antimagic Field (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Heal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Seeing (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Divination (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Restoration (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Spell Immunity (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stoneskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Haste (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility Purge (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prayer (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Aid (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Moderate Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Restoration, Lesser (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resist Energy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Silence (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alarm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Divine Favor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield Of Faith (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mending (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stabilize (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.