Library / Bestiary

Dragon, Outer, Solar, Ancient

CR 18.00 Dragon LN Gargantuan HD 25

Arrogant and proud, solar dragons see themselves as the originators of light and life in the vastness of space. They treat all living creatures as their own creations.

HP
362 (25d12+200)
AC
37, touch 6, flat-footed 37 (+31 natural, –4 size)
Init
+4
Speed
50 ft., fly 250 ft. (clumsy)
Fort
+21
Ref
+16
Will
+21
BAB
+25
CMB
+42
CMD
52 (56 vs. trip)
Melee
bite +34 (4d6+19), 2 claws +34 (2d8+13), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
29
Aura
alien presence (300 ft., DC 29)
str
36
+13
dex
11
+0
con
24
+7
int
23
+6
wis
20
+5
cha
25
+7

breath weapon (120-ft. line, 20d10 fire, DC 29)

channel life (10/day)

channel radiation (DC 29)

crush

primal fire

tail sweep

no breath

starflight

Universal Monster Rules

Breath Weapon (120-ft. line, 20d10 fire, DC 29) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

Channel Life (10/day) from text
Channel Radiation (DC 29) from text
Crush from text
Primal Fire from text
Starflight from text
Tail Sweep from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Maximize Spell from Feat

All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell's actual level.

An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quick Channel from Feat

You may channel energy as a move action by spending 2 daily uses of that ability.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

Silent Spell from Feat

A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Spell Focus (enchantment) from Feat

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus

Diplomacy +35, Fly +14, Heal +31, Knowledge (arcana, geography, history, local, nature, planes, religion) +34, Linguistics +11, Perception +39, Sense Motive +33

spell-like abilities:
At will—Animate Plants, At will—Blight (DC 22), At will—Cup Of Dust (DC 20), At will—Detect Magic, At will—Major Creation, At will—Searing Light
sorcerer spells known:
7th (5/day)—Control Weather, 7th (5/day)—Plane Shift (DC 24), 6th (7/day)—Chain Lightning (DC 23), 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—Mislead, 5th (7/day)—Break Enchantment (DC 22), 5th (7/day)—Dismissal (DC 22), 5th (7/day)—Dominate Person (DC 22), 5th (7/day)—Wall Of Force, 4th (7/day)—Charm Monster, 4th (7/day)—Dimension Door, 4th (7/day)—Fear (DC 21), 4th (7/day)—Invisibility, Greater (DC 21), 3rd (8/day)—Dispel Magic, 3rd (8/day)—Lightning Bolt (DC 20), 3rd (8/day)—Protection From Energy (DC 20), 3rd (8/day)—Tongues (DC 20), 2nd (8/day)—Continual Flame, 2nd (8/day)—Invisibility (DC 19), 2nd (8/day)—Resist Energy (DC 19), 2nd (8/day)—Scorching Ray, 2nd (8/day)—See Invisibility, 1st (8/day)—Charm Person (DC 18), 1st (8/day)—Color Spray (DC 18), 1st (8/day)—Mage Armor (DC 18), 1st (8/day)—Magic Missile, 1st (8/day)—Shield, At will—Detect Poison, At will—Mage Hand, At will—Read Magic
Details
Type
Dragon
Alignment
LN
Size
Gargantuan
Senses
dragon senses, see in darkness; Perception +39
Aura
alien presence (300 ft., DC 29)
Languages
Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Sylvan, Terran
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
48 House/Core 1 Recognized publisher
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Maximize Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Quick Channel (Feat) — core content under OGL 1.0a
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Selective Channeling (Feat) — core content under OGL 1.0a
  • Uses feat: Silent Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Knows spell: Animate Plants (Spell) — core content under OGL 1.0a
  • Knows spell: Blight (Spell) — core content under OGL 1.0a
  • Knows spell: Cup Of Dust (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Major Creation (Spell) — core content under OGL 1.0a
  • Knows spell: Searing Light (Spell) — core content under OGL 1.0a
  • Knows spell: Control Weather (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
  • Knows spell: Chain Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Mislead (Spell) — core content under OGL 1.0a
  • Knows spell: Break Enchantment (Spell) — core content under OGL 1.0a
  • Knows spell: Dismissal (Spell) — core content under OGL 1.0a
  • Knows spell: Dominate Person (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Force (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Lightning Bolt (Spell) — core content under OGL 1.0a
  • Knows spell: Protection From Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Tongues (Spell) — core content under OGL 1.0a
  • Knows spell: Continual Flame (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Color Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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