Library / Bestiary

Dragon, Outer, Solar, Ancient

CR 18.00 Dragon LN Gargantuan

Arrogant and proud, solar dragons see themselves as the originators of light and life in the vastness of space. They treat all living creatures as their own creations.

STR
36
DEX
11
CON
24
INT
23
WIS
20
CHA
25
HP
362 (25d12+200)
AC
37, touch 6, flat-footed 37 (+31 natural, –4 size)
Speed
50 ft., fly 250 ft. (clumsy)
Init
+4
Melee
bite +34 (4d6+19), 2 claws +34 (2d8+13), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+25
CMB
+42
CMD
52 (56 vs. trip)
Fort
+21
Ref
+16
Will
+21
DR
15/magic
SR
29

breath weapon (120-ft. line, 20d10 fire, DC 29)

channel life (10/day)

channel radiation (DC 29)

crush

primal fire

tail sweep

no breath

starflight

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Maximize Spell from Feat

<p class="stat-block-1"> All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell's actual level.</p><p class="stat-block-2">An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Quick Channel from Feat

<p class="stat-block-1"> You may channel energy as a move action by spending 2 daily uses of that ability.</p>

Quicken Spell from Feat

<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>

<p class="stat-block-1"> When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.</p>

Silent Spell from Feat

<p class="stat-block-1"> A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Spell Focus from Feat

<p class="stat-block-1"> Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Diplomacy +35, Fly +14, Heal +31, Knowledge (arcana, geography, history, local, nature, planes, religion) +34, Linguistics +11, Perception +39, Sense Motive +33

spell-like abilities:
At will—Animate Plants, At will—Blight, At will—Cup Of Dust, At will—Detect Magic, At will—Major Creation, At will—Searing Light
sorcerer spells known:
7th (5/day)—Control Weather, 7th (5/day)—Plane Shift, 6th (7/day)—Chain Lightning, 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—Mislead, 5th (7/day)—Break Enchantment, 5th (7/day)—Dismissal, 5th (7/day)—Dominate Person, 5th (7/day)—Wall Of Force, 4th (7/day)—Charm Monster, 4th (7/day)—Dimension Door, 4th (7/day)—Fear, 4th (7/day)—Invisibility, Greater, 3rd (8/day)—Dispel Magic, 3rd (8/day)—Lightning Bolt, 3rd (8/day)—Protection From Energy, 3rd (8/day)—Tongues, 2nd (8/day)—Continual Flame, 2nd (8/day)—Invisibility, 2nd (8/day)—Resist Energy, 2nd (8/day)—Scorching Ray, 2nd (8/day)—See Invisibility, 1st (8/day)—Charm Person, 1st (8/day)—Color Spray, 1st (8/day)—Mage Armor, 1st (8/day)—Magic Missile, 1st (8/day)—Shield, At will—Detect Poison, At will—Mage Hand, At will—Read Magic
Details
Type
Dragon
Alignment
LN
Size
Gargantuan
Senses
dragon senses, see in darkness; Perception +39
Languages
Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Sylvan, Terran
Source
Bestiary 4
Sources Used in This Record
48 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Maximize Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quick Channel (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quicken Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Selective Channeling (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Silent Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Spell Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Animate Plants (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blight (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cup Of Dust (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Major Creation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Searing Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Weather (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Chain Lightning (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mislead (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Break Enchantment (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dismissal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dominate Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Force (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fear (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Lightning Bolt (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Protection From Energy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tongues (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Continual Flame (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resist Energy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scorching Ray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: See Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Color Spray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
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