Library / Bestiary

Dragon, Primal, Brine, Adult

CR 11.00 Dragon LN Large
STR
30
DEX
11
CON
19
INT
19
WIS
16
CHA
17
HP
147 (14d12+56)
AC
27, touch 9, flat-footed 27 (+18 natural, -1 size)
Speed
60 ft., fly 200 ft. (poor), swim 60 ft.
Init
+4
Melee
bite +23 (2d6+15), 2 claws +23 (1d8+10), tail slap +18 (1d8+15), 2 wings +18 (1d6+5)
Space
10 ft.
Reach
5 ft. (10 ft. with bite)
BAB
+14
CMB
+25
CMD
35 (39 vs. trip)
Fort
+13
Ref
+11
Will
+12
DR
5/magic
SR
22

breath weapon (80-ft. line, 12d6 acid, DC 21)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Bluff +20, Diplomacy +20, Fly +11, Heal +20, Knowledge (arcana and nature) +21, Perception +20, Sense Motive +20, Survival +20, Swim +41

spell-like abilities:
At will—Control Water, At will—Obscuring Mist, At will—Speak With Animals, At will—Water Breathing
spells known:
3rd (5/day)—Aqueous Orb, 3rd (5/day)—Sleet Storm, 2nd (7/day)—Alter Self, 2nd (7/day)—Invisibility, 2nd (7/day)—Slipstream, 1st (7/day)—Color Spray, 1st (7/day)—Feather Fall, 1st (7/day)—Flare Burst, 1st (7/day)—Ray Of Enfeeblement, 1st (7/day)—Touch Of The Sea, At will—Detect Magic, At will—Detect Poison, At will—Mage Hand, At will—Open/Close, At will—Prestidigitation, At will—Read Magic, At will—Resistance
Details
Type
Dragon
Alignment
LN
Size
Large
Senses
dragon senses; Perception +20
Languages
Aquan, Common, Draconic, Elven, Halfling
Source
Bestiary 2
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
27 House/Core

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