Library / Bestiary

Dragon, Primal, Brine, Ancient

CR 16.00 Dragon LN Huge

Although not inherently evil, brine dragons have little patience for kindness and philanthropy. As they age, they grow more and more opinionated and obsessed with power—by adult age, a brine dragon counts itself a failure if it doesn't rule over a collection of “lesser beings” such as humans, merfolk, locathah, or even sahuagin.

STR
38
DEX
9
CON
23
INT
23
WIS
20
CHA
21
HP
275 (22d12+132)
AC
37, touch 7, flat-footed 37 (-1 Dex, +30 natural, -2 size)
Speed
60 ft., fly 200 ft. (poor), swim 60 ft.
Init
+3
Melee
bite +34 (2d8+21 plus 1d2 Str), 2 claws +34 (2d6+14), tail slap +29 (2d6+21), 2 wings +29 (1d8+7)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+22
CMB
+38
CMD
47 (51 vs. trip)
Fort
+19
Ref
+14
Will
+18
DR
15/magic
SR
27

breath weapon (100-ft. line, 20d6 acid, DC 27)

capsize

crush

desiccating bite

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Improved Bull Rush from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Bluff +30, Diplomacy +30, Fly +16, Heal +30, Knowledge (arcana, geography, nature) +31, Perception +30, Sense Motive +30, Survival +30, Swim +53, Use Magic Device +30

spell-like abilities:
At will—Control Water, At will—Obscuring Mist, At will—Speak With Animals, At will—Water Breathing, 3/day—Horrid Wilting
spells known:
7th (4/day)—Control Weather, 7th (4/day)—Fly, Mass, 6th (6/day)—Fluid Form, 6th (6/day)—True Seeing, 6th (6/day)—Transformation, 5th (7/day)—Break Enchantment, 5th (7/day)—Dismissal, 5th (7/day)—Teleport, 5th (7/day)—Wall Of Force, 4th (7/day)—Ball Lightning, 4th (7/day)—Ice Storm, 4th (7/day)—Invisibility, Greater, 4th (7/day)—Solid Fog, 3rd (7/day)—Aqueous Orb, 3rd (7/day)—Deep Slumber, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Sleet Storm, 2nd (7/day)—Alter Self, 2nd (7/day)—Detect Thoughts, 2nd (7/day)—Invisibility, 2nd (7/day)—Make Whole, 2nd (7/day)—Slipstream, 1st (8/day)—Color Spray, 1st (8/day)—Feather Fall, 1st (8/day)—Flare Burst, 1st (8/day)—Ray Of Enfeeblement, 1st (8/day)—Touch Of The Sea, At will—Arcane Mark, At will—Detect Magic, At will—Detect Poison, At will—Mage Hand, At will—Message, At will—Open/Close, At will—Prestidigitation, At will—Read Magic, At will—Resistance
Details
Type
Dragon
Alignment
LN
Size
Huge
Senses
dragon senses; Perception +30
Languages
Aquan, Common, Draconic, Dwarven, Elven, Gnome, Halfling
Source
Bestiary 2
Sources Used in This Record
49 House/Core
  • Uses feat: Greater Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Bull Rush (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Water (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Water Breathing (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Horrid Wilting (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Weather (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fly, Mass (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fluid Form (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Seeing (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Transformation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Break Enchantment (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dismissal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Force (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ball Lightning (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ice Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Solid Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Aqueous Orb (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Deep Slumber (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sleet Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alter Self (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Thoughts (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Make Whole (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Slipstream (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Color Spray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Feather Fall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flare Burst (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Enfeeblement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of The Sea (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Arcane Mark (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Open/Close (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resistance (Spell)
    House/Core — covered by the site's Section 15.
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