Dragon, Primal, Brine, Ancient
Although not inherently evil, brine dragons have little patience for kindness and philanthropy. As they age, they grow more and more opinionated and obsessed with power—by adult age, a brine dragon counts itself a failure if it doesn't rule over a collection of “lesser beings” such as humans, merfolk, locathah, or even sahuagin.
- HP
- 275 (22d12+132)
- AC
- 37, touch 7, flat-footed 37 (-1 Dex, +30 natural, -2 size)
- Speed
- 60 ft., fly 200 ft. (poor), swim 60 ft.
- Init
- +3
- Melee
- bite +34 (2d8+21 plus 1d2 Str), 2 claws +34 (2d6+14), tail slap +29 (2d6+21), 2 wings +29 (1d8+7)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- BAB
- +22
- CMB
- +38
- CMD
- 47 (51 vs. trip)
- Fort
- +19
- Ref
- +14
- Will
- +18
- DR
- 15/magic
- SR
- 27
Awesome Blow, Greater Vital Strike, Hover, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Skill Focus (Swim), Vital Strike, Wingover
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
Bluff +30, Diplomacy +30, Fly +16, Heal +30, Knowledge (arcana, geography, nature) +31, Perception +30, Sense Motive +30, Survival +30, Swim +53, Use Magic Device +30
- Type
- Dragon
- Alignment
- LN
- Size
- Huge
- Senses
- dragon senses; Perception +30
- Languages
- Aquan, Common, Draconic, Dwarven, Elven, Gnome, Halfling
- Source
- Bestiary 2
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Uses feat: Greater Vital Strike (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Bull Rush (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Vital Strike (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Vital Strike (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Control Water (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Obscuring Mist (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Speak With Animals (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Water Breathing (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Horrid Wilting (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Control Weather (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fly, Mass (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fluid Form (Spell)House/Core — covered by the site's Section 15.
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Knows spell: True Seeing (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Transformation (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Break Enchantment (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dismissal (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Teleport (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Wall Of Force (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ball Lightning (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ice Storm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Invisibility, Greater (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Solid Fog (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Aqueous Orb (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Deep Slumber (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Sleet Storm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Alter Self (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Thoughts (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Make Whole (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Slipstream (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Color Spray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flare Burst (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Enfeeblement (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Touch Of The Sea (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Arcane Mark (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Poison (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Message (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Open/Close (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Prestidigitation (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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