Library / Bestiary

Dragon, Primal, Magma, Ancient

CR 17.00 Dragon CN Huge

Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon's state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.

STR
35
DEX
10
CON
25
INT
22
WIS
22
CHA
21
HP
310 (23d12+161)
AC
39, touch 8, flat-footed 39 (+31 natural, -2 size)
Speed
40 ft., fly 200 ft. (poor)
Init
+4
Melee
bite +33 (2d8+18/19-20 plus 10 fire), 2 claws +33 (2d6+12/19-20), tail slap +31 (2d6+18), 2 wings +31 (1d8+6)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+23
CMB
+37
CMD
47 (51 vs. trip)
Fort
+22
Ref
+13
Will
+21
DR
15/magic
SR
28

breath weapon (50-ft. cone, DC 28, 20d6 fire plus special)

crush

magma breath

superheated

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Improved Bull Rush from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Acrobatics +23 (+27 jump), Climb +38, Escape Artist +23, Fly +18, Intimidate +31, Knowledge (planes) +32, Perception +32, Sense Motive +32, Sleight of Hand +23, Stealth +18, Survival +32, Swim +38

spell-like abilities:
Constant—Fire Shield, At will—Burning Hands, At will—Scorching Ray, At will—Wall Of Fire, 3/day—Delayed Blast Fireball
spells known:
7th (4/day)—Polymorph, Greater, 7th (4/day)—Prismatic Spray, 6th (6/day)—Chain Lightning, 6th (6/day)—Contagious Flame, 6th (6/day)—Eyebite, 5th (7/day)—Hungry Pit, 5th (7/day)—Polymorph, 5th (7/day)—Teleport, 5th (7/day)—Wall Of Force, 4th (7/day)—Confusion, 4th (7/day)—Acid Pit, 4th (7/day)—Dimensional Anchor, 4th (7/day)—Fire Shield, 3rd (7/day)—Displacement, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Fireball, 3rd (7/day)—Wind Wall, 2nd (7/day)—Darkness, 2nd (7/day)—Dust Of Twilight, 2nd (7/day)—Flaming Sphere, 2nd (7/day)—Glitterdust, 2nd (7/day)—Pyrotechnics, 1st (8/day)—Feather Fall, 1st (8/day)—Flare Burst, 1st (8/day)—Grease, 1st (8/day)—Shield, 1st (8/day)—True Strike, At will—Bleed, At will—Detect Magic, At will—Detect Poison, At will—Ghost Sound, At will—Light, At will—Open/Close, At will—Read Magic, At will—Spark, At will—Touch Of Fatigue
Details
Type
Dragon
Alignment
CN
Size
Huge
Senses
dragon senses; Perception +32
Languages
Common, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan
Source
Bestiary 2
Sources Used in This Record
51 House/Core
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Greater Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Bull Rush (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fire Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Burning Hands (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scorching Ray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Fire (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Delayed Blast Fireball (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Polymorph, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prismatic Spray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Chain Lightning (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Contagious Flame (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Eyebite (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hungry Pit (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Polymorph (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Force (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Confusion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Acid Pit (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimensional Anchor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fire Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Displacement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fireball (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wind Wall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Darkness (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dust Of Twilight (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flaming Sphere (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Glitterdust (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pyrotechnics (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Feather Fall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flare Burst (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Grease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Strike (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bleed (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Open/Close (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Spark (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of Fatigue (Spell)
    House/Core — covered by the site's Section 15.
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