Dragon, Primal, Magma, Ancient
Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon's state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.
- HP
- 310 (23d12+161)
- AC
- 39, touch 8, flat-footed 39 (+31 natural, -2 size)
- Speed
- 40 ft., fly 200 ft. (poor)
- Init
- +4
- Melee
- bite +33 (2d8+18/19-20 plus 10 fire), 2 claws +33 (2d6+12/19-20), tail slap +31 (2d6+18), 2 wings +31 (1d8+6)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- BAB
- +23
- CMB
- +37
- CMD
- 47 (51 vs. trip)
- Fort
- +22
- Ref
- +13
- Will
- +21
- DR
- 15/magic
- SR
- 28
breath weapon (50-ft. cone, DC 28, 20d6 fire plus special)
crush
magma breath
superheated
Flyby Attack, Great Fortitude, Greater Vital Strike, Improved Bull Rush, Improved Critical (claws), Improved Critical (claws), Improved Initiative, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
Acrobatics +23 (+27 jump), Climb +38, Escape Artist +23, Fly +18, Intimidate +31, Knowledge (planes) +32, Perception +32, Sense Motive +32, Sleight of Hand +23, Stealth +18, Survival +32, Swim +38
- Type
- Dragon
- Alignment
- CN
- Size
- Huge
- Senses
- dragon senses; Perception +32
- Languages
- Common, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan
- Source
- Bestiary 2
-
Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Greater Vital Strike (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Bull Rush (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Vital Strike (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Vital Strike (Feat)House/Core — covered by the site's Section 15.
-
Knows spell: Fire Shield (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Burning Hands (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Scorching Ray (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Wall Of Fire (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Delayed Blast Fireball (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Polymorph, Greater (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Prismatic Spray (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Chain Lightning (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Contagious Flame (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Eyebite (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Hungry Pit (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Polymorph (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Teleport (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Wall Of Force (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Confusion (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Acid Pit (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dimensional Anchor (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Fire Shield (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Displacement (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Fireball (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Wind Wall (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Darkness (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dust Of Twilight (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Flaming Sphere (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Glitterdust (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Pyrotechnics (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Flare Burst (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Grease (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Shield (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: True Strike (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Bleed (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Poison (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Open/Close (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Spark (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Touch Of Fatigue (Spell)House/Core — covered by the site's Section 15.
Loading references...