Library / Bestiary

Naga, Royal

CR 11.00 Aberration LN Huge
This snake-bodied creature has five necks, each with a regal, humanoid face in a cobralike hood.

Regal and proud, royal nagas haunt lost cities and forgotten kingdoms, guarding ancient treasures for their own inscrutable reasons. A royal naga's five faces are sharp and fierce, taking on a terrifying countenance when it becomes angered. Bespeaking their innate pride and vanity, royal nagas adorn their serpentine hoods and faces with elaborate and valuable piercings, crowns, or other precious accessories. Royal nagas are 18 feet long, and often weigh more than 750 pounds.

Royal nagas tend to be stern in nature and commanding in speech. Although naturally sociable, they are distrustful of strangers and seem to have great difficulty speaking to other creatures as equals.

STR
23
DEX
17
CON
21
INT
18
WIS
22
CHA
19
HP
133 (14d8+70)
AC
26, touch 11, flat-footed 23 (+3 Dex, +15 natural, -2 size)
Speed
40 ft.
Init
+7
Melee
5 bites +14 (2d6+6 plus bleed)
Space
15 ft.
Reach
15 ft.
BAB
+10
CMB
+18 (+22 grapple)
CMD
31 (can't be tripped)
Fort
+9
Ref
+9
Will
+15

bleed (1d6)

Dual Gaze — A royal naga has a piercing stare capable of crippling those that meet its gazes. The creature has two gaze attacks and can switch between them as a move action. One gaze causes those that succumb to it to become permanently blinded, while the other causes those that succumb to be permanently deafened. A DC 21 Fortitude save negates the effects of either gaze; otherwise, the effects are permanent until cured. Royal nagas generally prefer to keep their deafening gaze active, switching to the blindness gaze once combat begins and some of their foes have already been deafened, since those who are blinded can no longer be harmed by gaze attacks. The save DC is Charisma-based.

rend (3 bites, 2d6+9)

Change Shape — A royal naga can use this ability to take one of five specific humanoid forms. Each of these forms has a unique appearance (such as a female dwarf with red hair, an elderly male human, and so on) and the naga can only use this ability to assume these five forms. The naga can still use its dual gaze in humanoid form.

Acrobatics +20 (+24 when jumping), Bluff +18, Diplomacy +18, Knowledge (arcana) +18, Knowledge (history) +11, Knowledge (nobility) +11, Perception +27, Sense Motive +24, Stealth +12

spell-like abilities:
Constant—See Invisibility
spells known:
4th (5/day)—Arcane Eye, 4th (5/day)—Charm Monster, 3rd (7/day)—Blink, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Suggestion, 2nd (7/day)—Enthrall, 2nd (7/day)—Hold Person, 2nd (7/day)—Invisibility, 2nd (7/day)—Scorching Ray, 1st (7/day)—Charm Person, 1st (7/day)—Mage Armor, 1st (7/day)—Magic Missile, 1st (7/day)—Ray Of Enfeeblement, 1st (7/day)—Shield, At will—Daze, At will—Detect Magic, At will—Flare, At will—Mage Hand, At will—Message, At will—Open/Close, At will—Read Magic, At will—Touch Of Fatigue
Details
Type
Aberration
Alignment
LN
Size
Huge
Environment
any land
Organization
solitary
Treasure
standard
Senses
darkvision 60 ft., see invisibility; Perception +27
Languages
Celestial, Common, Infernal
Source
Bestiary 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.