Ravener
Most evil dragons spend their lifetimes coveting and amassing wealth, but when the end draws near, some come to realize that all the wealth in the world cannot forestall death. Faced with this truth, most dragons vent their frustration on the countryside, ravaging the world before their passing. Yet some seek a greater solution to the problem and decide instead to linger on, hoarding life as they once hoarded gold. These foul wyrms attract the attention of dark powers, and through the blackest of necromantic rituals are transformed into undead dragons known as raveners.
Although its body quickly rots away, a ravener does not care for the needs of the flesh. It seeks only to consume life, be it from wild animals, would-be dragonslayers, or even other dragons. A ravener is often on the move, changing lairs frequently as its territories become devoid of life.
The ravener presented here is built from a red dragon wyrm.
- HP
- 337 (27d8+216)
- AC
- 45, touch 9, flat-footed 45 (+4 deflection, -1 Dex, +36 natural, -4 size)
- Speed
- 40 ft., fly 250 ft. (clumsy)
- Init
- +3
- Melee
- bite +40 (4d6+24/17-20), 2 claws +40 (2d8+16/19-20), tail slap +38 (2d8+24/19-20), 2 wings +38 (2d6+8/19-20)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite)
- BAB
- +27
- CMB
- +48
- CMD
- 57 (61 vs. trip)
- Fort
- +23
- Ref
- +14
- Will
- +23
- DR
- 20/good
- SR
- 33
- Defensive Abilities
- channel resistance +4, soul ward (27 hp)
breath weapon (60-ft. cone, DC 31, 22d10 fire and 2 negative levels)
crush
manipulate flames
melt stone
soul consumption
soul magic
tail sweep
Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Stunning Critical, Vital Strike
Appraise +37, Bluff +37, Diplomacy +37, Fly +13, Intimidate +45, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge (religion) +34, Perception +45, Sense Motive +37, Spellcraft +37, Stealth +25
- Type
- Undead
- Alignment
- CE
- Size
- Gargantuan
- Environment
- warm mountains
- Organization
- solitary
- Treasure
- triple
- Senses
- blindsense 120 ft., darkvision 240 ft., smoke vision; Perception +45
- Languages
- Abyssal, Aklo, Common, Draconic, Elven, Giant, Infernal
- Source
- Bestiary 2
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