Pathfinder 1e
Mystery
Oracle
Bones Mystery
Upon reaching 20th level, you become a master of death.
- Class
- Oracle
- Kind
- Mystery
- Granted Spells
- 9 levels
- Choices
- 10 revelations
Oracle mystery: Bones. Revelations are stored as separate Feat rows tagged 'Revelation:Bones'.
Bonus Spells
8
Fear
10
Slay Living
Mystery Features
Final Revelation Level 20 F · Gated Unlock C · Uses-Per-Day Ability
Upon reaching 20th level, you become a master of death. Once per round, you can cast bleed or stabilize as a free action. If you are brought to below 0 hit points, you automatically stabilize. You can cast animate dead at will without paying a material component cost (although you are still subject to the usual Hit Die control limit). Once per day, you can cast power word kill, but the spell can target a creature with 150 hit points or less.
Revelations
Chosen as you gain mystery choices — 10 options.
Armor of Bones
You can conjure armor made of bones that grants you a +4 armor bonus.
Bleeding Wounds
Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch rev...
Death's Touch
You can cause terrible wounds to appear on a creature with a melee touch attack.
Near Death
You gain a +2 insight bonus on saves against diseases, mind-affecting effects, and poisons.
Raise the Dead
As a standard action, you can summon a single skeleton or zombie to serve you.
Resist Life
You are treated as an undead creature when you are targeted by positive or negative energy.
Soul Siphon
As a ranged touch attack, you can unleash a ray that causes a target to gain one negative level.
Spirit Walk
As a standard action, you can become incorporeal and invisible.
Undead Servitude
You gain Command Undead as a bonus feat.
Voice of the Grave
You can speak with dead, as per the spell, for a number of rounds per day equal to your oracle level.