Wraps the target in shadow for a deflection bonus to AC, darkvision, and an optionally concealed appearance.
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Fires a ray of positive energy that harms evil outsiders and undead most, and neutral outsiders and natives of the Material and Elemental P…
Fires one ray per round that dazes a living creature for 1d3 rounds.
Grants +4 Charisma and an aura that compels and enthralls creatures of fewer than 8 HD, and lets you suggest to them.
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