Library / Spells / Alchemist Spells

Alchemist Level 1 Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Transmutation

Your base speed increases by 30 ft.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Inquisitor 1 Investigator 1 Spiritualist 1
Transmutation

You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation Polymorph

This spell alters details of your appearance so that you are no longer recognizable as yourself.

Class Levels:
Bard 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1
Transmutation

This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Alchemist 1
Abjuration

A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).

Class Levels:
Druid 1 Cleric 1 Oracle 1 Paladin 1 Alchemist 1 Bloodrager 1
Transmutation

You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.

Class Levels:
Bard 1 Witch 2 Shaman 2 Wizard 2 Psychic 1 Sorcerer 2 Alchemist 1 Mesmerist 1 Occultist 2 Antipaladin 1
Divination

To cast this spell, you must have a bit of hair, a fingernail clipping, or some other portion of a creature.

Class Levels:
Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Illusion Figment

You appear to be standing still, even when you take some actions.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Conjuration Healing

Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 Inquisitor 1
Abjuration

This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Subject gains +2 Perception, low-light vision.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
Transmutation

Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Grants a +10-foot bonus to the range increment for any ranged weapon fired.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

Your hands and feet alter to make you better at climbing and swimming.

Class Levels:
Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Investigator 1
Transmutation

Subject cannot be tracked by scent.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1
Abjuration

You make the touched poison difficult to detect or identify.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Antipaladin 1 Investigator 1
Necromancy

You bolster your life energy.

Class Levels:
Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Spiritualist 1
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