Transmutation
When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.
Class Levels:
Druid 1
Magus 1
Witch 1
Wizard 1
Sorcerer 1
Summoner 1
Alchemist 1
Antipaladin 1
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Transmutation
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Polymorph
This spell alters details of your appearance so that you are no longer recognizable as yourself.
Class Levels:
Bard 1
Witch 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Transmutation
This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Alchemist 1
Abjuration
A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
Class Levels:
Druid 1
Cleric 1
Oracle 1
Paladin 1
Alchemist 1
Bloodrager 1
Transmutation
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.
Class Levels:
Bard 1
Witch 2
Shaman 2
Wizard 2
Psychic 1
Sorcerer 2
Alchemist 1
Mesmerist 1
Occultist 2
Antipaladin 1
Divination
To cast this spell, you must have a bit of hair, a fingernail clipping, or some other portion of a creature.
Class Levels:
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Divination
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Investigator 1
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Investigator 1
Spiritualist 1
Illusion
Figment
You appear to be standing still, even when you take some actions.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Conjuration
Healing
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Paladin 1
Alchemist 1
Inquisitor 1
Abjuration
This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Investigator 1
Transmutation
Subject gets bonus on Acrobatics checks.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Subject gains +2 Perception, low-light vision.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Transmutation
The target gains a +2 enhancement bonus to its Strength.
Class Levels:
Druid 1
Magus 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Divination
Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Transmutation
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Your hands and feet alter to make you better at climbing and swimming.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
Subject cannot be tracked by scent.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Abjuration
You make the touched poison difficult to detect or identify.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Antipaladin 1
Investigator 1
Necromancy
You bolster your life energy.
Class Levels:
Magus 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Spiritualist 1