Divination
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
Class Levels:
Bard 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Occultist 1
Inquisitor 1
Spiritualist 1
Abjuration
Subject is immune to one spell per 4 levels.
Class Levels:
Cleric 4
Oracle 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Abjuration
Subject gains SR 12 + level.
Class Levels:
Cleric 5
Oracle 5
Psychic 5
Alchemist 5
Warpriest 5
Inquisitor 5
Investigator 5
Transmutation
Grants ability to walk on walls and ceilings.
Class Levels:
Druid 2
Magus 2
Hunter 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
As spider climb, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Transmutation
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Occultist 1
Transmutation
Polymorph
The target becomes flexible regardless of its actual size and mass.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Investigator 2
Abjuration
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Psychic 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2
Unchained Summoner 2
Enchantment
Compulsion
Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.
Class Levels:
Witch 2
Cleric 2
Paladin 1
Alchemist 2
Inquisitor 1
Divination
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Wizard 1
Sorcerer 1
Alchemist 1
Transmutation
Subject can become a statue at will.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 6
Investigator 6
Elementalist Wizard 7
Transmutation
Your unarmed strikes are lethal.
Class Levels:
Druid 1
Magus 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Elementalist Wizard 1
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Abjuration
As stoneskin, but you may divide the duration among creatures touched.
Class Levels:
Druid 6
Hunter 6
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Inquisitor 5
Investigator 5
Transmutation
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.
Class Levels:
Druid 5
Witch 5
Hunter 5
Shaman 5
Alchemist 5
Investigator 5
Necromancy
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
Class Levels:
Druid 3
Ranger 2
Alchemist 2
Inquisitor 3
Transmutation
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.
Class Levels:
Medium 3
Wizard 3
Paladin 3
Sorcerer 3
Alchemist 4
Bloodrager 3
Antipaladin 3
Transmutation
Empowers bombs you throw to deal more damage to a single creature.
Class Levels:
Alchemist 1
Investigator 1
Transmutation
When you cast this spell, you mix special tattoo inks into a potion of your choice.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Alchemist 2
Transmutation
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Class Levels:
Bard 1
Druid 1
Witch 2
Cleric 2
Medium 1
Shaman 1
Wizard 2
Sorcerer 2
Alchemist 1
Occultist 1
Transmutation
Graft a body part onto yourself to gain one of several benefits.
Class Levels:
Magus 4
Wizard 4
Sorcerer 4
Alchemist 3
Occultist 3
Bloodrager 3
Investigator 3
Transmutation
Your attackers take 1d6 +1 damage/level.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Alchemist 3
Investigator 3
Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Medium 2
Oracle 4
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Warpriest 4
Inquisitor 2
Investigator 3
Spiritualist 3
Divination
As tongues, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 5
Investigator 4