Library / Spells / Alchemist Spells

Alchemist Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Divination

If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.

Class Levels:
Bard 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Occultist 1 Inquisitor 1 Spiritualist 1
Abjuration

Subject is immune to one spell per 4 levels.

Class Levels:
Cleric 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Abjuration

Subject gains SR 12 + level.

Class Levels:
Cleric 5 Oracle 5 Psychic 5 Alchemist 5 Warpriest 5 Inquisitor 5 Investigator 5
Transmutation

Grants ability to walk on walls and ceilings.

Class Levels:
Druid 2 Magus 2 Hunter 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

As spider climb, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Transmutation Polymorph

The target becomes flexible regardless of its actual size and mass.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
Enchantment Compulsion

Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.

Class Levels:
Witch 2 Cleric 2 Paladin 1 Alchemist 2 Inquisitor 1
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

Subject can become a statue at will.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 Elementalist Wizard 7
Transmutation

Your unarmed strikes are lethal.

Class Levels:
Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Abjuration

As stoneskin, but you may divide the duration among creatures touched.

Class Levels:
Druid 6 Hunter 6 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Inquisitor 5 Investigator 5
Transmutation

A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.

Class Levels:
Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5
Necromancy

Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).

Class Levels:
Druid 3 Ranger 2 Alchemist 2 Inquisitor 3
Transmutation

You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.

Class Levels:
Medium 3 Wizard 3 Paladin 3 Sorcerer 3 Alchemist 4 Bloodrager 3 Antipaladin 3
Transmutation

Empowers bombs you throw to deal more damage to a single creature.

Class Levels:
Alchemist 1 Investigator 1
Transmutation

When you cast this spell, you mix special tattoo inks into a potion of your choice.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Transmutation

Graft a body part onto yourself to gain one of several benefits.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3 Bloodrager 3 Investigator 3
Transmutation

Your attackers take 1d6 +1 damage/level.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3
Divination

Speak and understand any language.

Class Levels:
Bard 2 Adept 3 Skald 2 Witch 3 Cleric 4 Medium 2 Oracle 4 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Warpriest 4 Inquisitor 2 Investigator 3 Spiritualist 3
Divination

As tongues, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 5 Investigator 4
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