Library / Spells / Alchemist Spells

Alchemist Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Transmutation Polymorph

You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Transmutation Polymorph

You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Divination

You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose when you cast the spell.

Class Levels:
Bard 2 Cleric 2 Shaman 2 Alchemist 2
Enchantment Compulsion

Grants a creature proficiency in a single weapon for short period of time.

Class Levels:
Magus 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2
Evocation

For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.

Class Levels:
Bard 3 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Transmutation

You transform the target weapon into pure blightburn.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Evocation

Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.

Class Levels:
Bard 2 Skald 2 Alchemist 2 Inquisitor 2 Investigator 2
Transmutation

Your blood becomes as hard as iron upon contact with air.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2
Transmutation

You greatly magnify the target's ability to smell the presence of blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3
Transmutation

After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life.

Class Levels:
Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3
Divination

Learn a spell from the target's blood.

Class Levels:
Magus 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2
Transmutation

Gives caster the scent special ability.

Class Levels:
Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3
Illusion Glamer

Attacks miss subject 20% of the time.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2
Illusion Glamer

This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Investigator 1
Transmutation

If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell.

Class Levels:
Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1
Transmutation

Increases thrown weapon range; +1 attack.

Class Levels:
Alchemist 1 Investigator 1
Transmutation

Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of the next bomb you create and throw during this extract's duration.

Class Levels:
Alchemist 3
Transmutation

The target's flesh becomes flexible and rubbery.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Abjuration

You gain a +4 deflection bonus to AC against firearm attacks.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

Target gains a burrow speed of 15.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
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