Library / Spells / Antipaladin Spells

Antipaladin Level 1 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Transmutation

You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation Polymorph

Transforms target's face into a monstrous visage, granting a +4 bonus on Intimidate checks.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Bloodrager 1 Antipaladin 1
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
Transmutation

You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.

Class Levels:
Bard 1 Witch 2 Shaman 2 Wizard 2 Psychic 1 Sorcerer 2 Alchemist 1 Mesmerist 1 Occultist 2 Antipaladin 1
Necromancy

Cause a corpse to grab or trip a foe.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Divination

You grant the touched target the ability to ascertain the weaknesses of foes.

Class Levels:
Cleric 2 Inquisitor 2 Antipaladin 1
Enchantment

As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1
Abjuration

Floating weapons protect you and make ranged attacks.

Class Levels:
Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Illusion Glamer

The target's wounds to seem to disappear.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1
Transmutation

Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.

Class Levels:
Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 1
Illusion Figment

You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere.

Class Levels:
Bard 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1
Necromancy

Touch deals 1d8 damage +1/level (max +5).

Class Levels:
Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Illusion Glamer

For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Paladin 1 Inquisitor 2 Antipaladin 1
Transmutation

Causes a brushy beard of stiff iron to erupt from the face of a willing target.

Class Levels:
Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1
Necromancy

You curse the target with a distracting, unbearable itch.

Class Levels:
Bard 1 Druid 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1 Antipaladin 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Enchantment Compulsion

Single target cannot make attacks of opportunity for 1 round.

Class Levels:
Paladin 1 Inquisitor 1 Antipaladin 1
Necromancy

Single target is fatigued for 1 round.

Class Levels:
Inquisitor 1 Antipaladin 1
Necromancy

Followers of Arazni have made use of this litany since her days as a crusader and herald.

Class Levels:
Paladin 1 Inquisitor 2 Antipaladin 1
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
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