Transmutation
When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.
Class Levels:
Druid 1
Magus 1
Witch 1
Wizard 1
Sorcerer 1
Summoner 1
Alchemist 1
Antipaladin 1
Transmutation
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Polymorph
Transforms target's face into a monstrous visage, granting a +4 bonus on Intimidate checks.
Class Levels:
Druid 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Bloodrager 1
Antipaladin 1
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Transmutation
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.
Class Levels:
Bard 1
Witch 2
Shaman 2
Wizard 2
Psychic 1
Sorcerer 2
Alchemist 1
Mesmerist 1
Occultist 2
Antipaladin 1
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Conjuration
Teleportation
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
Class Levels:
Magus 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Occultist 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Divination
You grant the touched target the ability to ascertain the weaknesses of foes.
Class Levels:
Cleric 2
Inquisitor 2
Antipaladin 1
Enchantment
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
Class Levels:
Bard 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Antipaladin 1
Abjuration
Floating weapons protect you and make ranged attacks.
Class Levels:
Cleric 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Illusion
Glamer
The target's wounds to seem to disappear.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Occultist 1
Inquisitor 1
Antipaladin 1
Transmutation
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.
Class Levels:
Magus 1
Ranger 1
Wizard 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
Class Levels:
Druid 2
Magus 2
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 1
Illusion
Figment
You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere.
Class Levels:
Bard 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Necromancy
Touch deals 1d8 damage +1/level (max +5).
Class Levels:
Witch 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Illusion
Glamer
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
Class Levels:
Druid 2
Cleric 2
Ranger 1
Paladin 1
Inquisitor 2
Antipaladin 1
Transmutation
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Class Levels:
Magus 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Antipaladin 1
Necromancy
You curse the target with a distracting, unbearable itch.
Class Levels:
Bard 1
Druid 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Inquisitor 1
Antipaladin 1
Transmutation
The target gains a +2 enhancement bonus to its Strength.
Class Levels:
Druid 1
Magus 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Enchantment
Compulsion
Single target cannot make attacks of opportunity for 1 round.
Class Levels:
Paladin 1
Inquisitor 1
Antipaladin 1
Necromancy
Single target is fatigued for 1 round.
Class Levels:
Inquisitor 1
Antipaladin 1
Necromancy
Followers of Arazni have made use of this litany since her days as a crusader and herald.
Class Levels:
Paladin 1
Inquisitor 2
Antipaladin 1
Divination
Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1