Enchantment
Compulsion
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 1
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Enemies take -1 on attack rolls and saves vs. fear.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Conjuration
Summoning
Hellish chains attack and cause a target to become shaken.
Class Levels:
Cleric 1
Shaman 1
Summoner 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Necromancy
Cause yourself and enemies to bleed.
Class Levels:
Witch 2
Cleric 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Necromancy
Momentarily control a living or undead creature's skeleton.
Class Levels:
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Illusion
Glamer
This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the conversation.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Inquisitor 1
Antipaladin 1
Transmutation
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.
Class Levels:
Bard 1
Magus 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Enchantment
Compulsion
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Psychic 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Abjuration
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Paladin 1
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Enchantment
Compulsion
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.
Class Levels:
Mesmerist 1
Antipaladin 1
Necromancy
Imbues a flask of water with negative energy, creating unholy water.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Illusion
Shadow
You communicate through the shadows of one or more targets within range.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 1
Illusion
Figment
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Antipaladin 1
Necromancy
Uses a slain target's life energy to summon a Small fire elemental.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Enchantment
Compulsion
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1
Conjuration
Creation
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.
Class Levels:
Bard 1
Magus 1
Skald 1
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Divination
Detects poison in a creature or object.
Class Levels:
Druid 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Divination
You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).
Class Levels:
Druid 1
Cleric 1
Hunter 1
Ranger 1
Shaman 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Illusion
Glamer
Changes your appearance.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Necromancy
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Spiritualist 1