Illusion makes your attacks appear to come from another creature while concealing your actions.
Antipaladin Level 4 Spells
An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.
As inflict pain, but affecting (CASTERLEVEL) creatures.
Touch attack, 3d8 damage +1/level (max +15).
This spell summons one or more vermin to investigate a single location or building you can see.
As invisibility, but subject can attack and stay invisible.
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.
A single target is confused for at least 1 round.
A single target is deafened until the condition is removed, and is confused for 1 round.
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.
As nondetection, but you may divide the duration among creatures touched.
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.
Touch deals 1d3 Con damage 1/round for 6 rounds.
Unholy energy damages good creatures that attack you and protects you from good attacks.
You infuse the target with the blood used as a material component, imparting malicious power.
Melee attack deals 1d6 more damage.
You create a shadowy aura of doubt fueled by a foe's own inner flaws.
You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering the target's physical form only quasi-real.
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.
Touch attack deals 12d6 +1 per level.