Library / Spells / Antipaladin Spells

Antipaladin Level 4 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Illusion Figment

Illusion makes your attacks appear to come from another creature while concealing your actions.

Class Levels:
Magus 6 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Occultist 5 Antipaladin 4
Enchantment

As inflict pain, but affecting (CASTERLEVEL) creatures.

Class Levels:
Witch 7 Medium 4 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5 Inquisitor 5 Antipaladin 4 Spiritualist 5
Necromancy

Touch attack, 3d8 damage +1/level (max +15).

Class Levels:
Witch 4 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 4 Spiritualist 3
Divination

This spell summons one or more vermin to investigate a single location or building you can see.

Class Levels:
Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Illusion Glamer

As invisibility, but subject can attack and stay invisible.

Class Levels:
Bard 4 Magus 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4 Investigator 4 Spiritualist 4
Transmutation

By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.

Class Levels:
Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4
Enchantment Compulsion

You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.

Class Levels:
Bard 6 Skald 6 Medium 6 Wizard 8 Psychic 8 Sorcerer 8 Antipaladin 4
Enchantment Charm

A single target is confused for at least 1 round.

Class Levels:
Inquisitor 6 Antipaladin 4
Evocation

A single target is deafened until the condition is removed, and is confused for 1 round.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Transmutation

Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Transmutation

If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4
Necromancy

You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 Antipaladin 4
Evocation

Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.

Class Levels:
Ranger 4 Wizard 3 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Abjuration

As nondetection, but you may divide the duration among creatures touched.

Class Levels:
Wizard 4 Arcanist 4 Sorcerer 4 Antipaladin 4
Necromancy

This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 4 Ranger 4 Shaman 6 Warpriest 6 Antipaladin 4
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Evocation

Unholy energy damages good creatures that attack you and protects you from good attacks.

Class Levels:
Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Transmutation

You infuse the target with the blood used as a material component, imparting malicious power.

Class Levels:
Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Bloodrager 4 Antipaladin 4
Evocation

Melee attack deals 1d6 more damage.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Enchantment Compulsion

You create a shadowy aura of doubt fueled by a foe's own inner flaws.

Class Levels:
Bard 4 Psychic 6 Mesmerist 4 Antipaladin 4 Spiritualist 4
Illusion Shadow

You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering the target's physical form only quasi-real.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Antipaladin 4 Spiritualist 4
Evocation

With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.

Class Levels:
Bard 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Antipaladin 4
Necromancy

Touch attack deals 12d6 +1 per level.

Class Levels:
Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Antipaladin 4 Spiritualist 5
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