Transmutation
The target gains a +2 enhancement bonus to its Strength.
Class Levels:
Druid 1
Magus 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Enchantment
Compulsion
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.
Class Levels:
Bard 6
Skald 6
Medium 6
Wizard 8
Psychic 8
Sorcerer 8
Antipaladin 4
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Doubles armor's enhancement bonus.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Enchantment
Charm
Fascinates a single creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Calling
Entangles a creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Teleportation
Teleports a friend out of a grapple.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Enchantment
Charm
A single target is confused for at least 1 round.
Class Levels:
Inquisitor 6
Antipaladin 4
Divination
You can see invisible creatures and objects within 30 feet of you.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Enchantment
Compulsion
Single target cannot make attacks of opportunity for 1 round.
Class Levels:
Paladin 1
Inquisitor 1
Antipaladin 1
Evocation
A single target is deafened until the condition is removed, and is confused for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Transmutation
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Transmutation
You gain two additional attacks of opportunity for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Necromancy
Single target is fatigued for 1 round.
Class Levels:
Inquisitor 1
Antipaladin 1
Necromancy
You point out your target's faults and failures, staggering the target for 1 round.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Necromancy
Followers of Arazni have made use of this litany since her days as a crusader and herald.
Class Levels:
Paladin 1
Inquisitor 2
Antipaladin 1
Divination
Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Illusion
Glamer
The target or targets of this spell can obscure their tracks when fleeing from a pursuer.
Class Levels:
Ranger 1
Wizard 1
Sorcerer 1
Antipaladin 2
Abjuration
10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
Siege gains +1 on targeting and damage rolls.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Class Levels:
Cleric 5
Oracle 5
Wizard 4
Paladin 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Antipaladin 4
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1