Enchantment
Compulsion
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Spiritualist 6
Illusion
Glamer
The target's wounds to seem to disappear.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Occultist 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Subject loses actions for 1 round/level.
Class Levels:
Bard 1
Skald 1
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Enchantment
Compulsion
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Inquisitor 4
Enchantment
Compulsion
As hold monster, but all within 30 ft.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
As hold person, but all within 30 ft.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Abjuration
Magically holds a door, gate, or shutter securely closed.
Class Levels:
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Enchantment
Compulsion
You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Occultist 2
Necromancy
Deals 1d6/level damage within 30 ft.
Class Levels:
Witch 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
Teleportation
You create a dimensional link with a targeted creature, and switch spots with it.
Class Levels:
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Conjuration
Teleportation
You may target one creature for every four of your caster levels.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Spiritualist 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Bloodrager 3
Inquisitor 2
Spiritualist 3
Transmutation
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Class Levels:
Druid 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Creation
As create pit, but dealing 4d6 damage to those in it as it closes.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Elementalist Wizard 5
Evocation
Wave of water bull rushes an enemy.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Illusion
Pattern
Fascinates 2d4 + level HD of creatures.
Class Levels:
Bard 2
Skald 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Enchantment
Compulsion
Fascinates 2d4 HD of creatures.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
Your body becomes living ice.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
Target is frozen, then teleported.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Evocation
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4