Illusion
Glamer
As invisibility, but affects all in range.
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Mesmerist 6
Transmutation
Your body becomes living iron.
Class Levels:
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Transmutation
You launch an ingot of iron at the target.
Class Levels:
Magus 3
Witch 3
Cleric 4
Oracle 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 4
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Enchantment
Compulsion
Forces subject to dance.
Class Levels:
Bard 6
Skald 6
Witch 8
Shaman 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Mesmerist 6
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Illusion
Figment
You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Class Levels:
Bard 1
Skald 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Conjuration
Healing
Negate harmful emotions.
Class Levels:
Bard 5
Skald 5
Cleric 6
Oracle 6
Wizard 7
Psychic 6
Arcanist 7
Sorcerer 7
Mesmerist 5
Warpriest 6
Transmutation
Subject gets bonus on Acrobatics checks.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Removes the broken condition from the targeted object.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Transmutation
Doubles normal weapon's threat range.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Conjuration
Arrow deals damage as your unarmed strike.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Necromancy
Add to your ki pool when you critically hit.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Evocation
Target takes 1d6 sonic/level and is stunned.
Class Levels:
Bard 5
Skald 5
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Transmutation
Channels the force of an enemy's attack back into its weapon.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Investigator 2
Transmutation
Opens locked or magically sealed door.
Class Levels:
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Evocation
Target is restricted to a specific location.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Spiritualist 6
Divination
Lets you learn tales about a person, place, or thing.
Class Levels:
Bard 4
Skald 4
Witch 6
Medium 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Evocation
Targets in a line take 1d6 electricity/level.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5