Threats seem like a ridiculous farce.
Bard Level 2 Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
Subject gains a bonus on Perception checks.
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.
This spell's energy quickens your steps, allowing fancy footwork.
Gain haste while maintaining bardic performance.
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
Assume form of a Small or Medium humanoid.
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge.
Sends a Tiny animal to a specific place.
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Fascinates 2d6 HD of animals.
You cause the targets to forget all but the most general information about you.
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures.
Gain increasing bonuses to AC and on attack rolls and damage against one creature.
Send or receive a small object via teleportation.
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
You temporarily curse a creature so its touch lessens the value of coins it touches.
Cause the target to avoid an object or location.
Target becomes nauseated and causes nearby creatures to become fascinated.
You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its current location.
You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose when you cast the spell.
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
A skirt, kilt, or gown you are wearing enables you to control your falls through the air.