Transmutation
When you cast this spell, you immediately move up to 30 feet in a straight line any direction, momentarily leaving a multi-hued cascade of images behind you.
Class Levels:
Bard 2
Magus 2
Skald 2
Abjuration
You imbue yourself with the blessings of liberty.
Class Levels:
Bard 2
Shaman 2
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Evocation
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Class Levels:
Bard 2
Skald 2
Alchemist 2
Inquisitor 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Enchantment
Compulsion
The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength.
Class Levels:
Bard 2
Cleric 3
Wizard 3
Sorcerer 3
Illusion
Glamer
Attacks miss subject 20% of the time.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Illusion
Glamer
Upon casting this spell, choose a primary target and a secondary target, both of which must be within range.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Bloodrager 2
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Abjuration
As protection from energy, except as noted above and that the spell only protects against acid and fire damage.
Class Levels:
Bard 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Divination
You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.
Class Levels:
Bard 2
Skald 2
Cleric 2
Paladin 1
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Abjuration
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Transmutation
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.
Class Levels:
Bard 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Enchantment
Compulsion
Target is nauseated for 1 round/level while concentrating.
Class Levels:
Bard 2
Skald 2
Enchantment
Compulsion
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Transmutation
You infuse a weapon with faint but pernicious energy that stymies accelerated healing.
Class Levels:
Bard 2
Magus 2
Ranger 2
Wizard 3
Sorcerer 3
Enchantment
Compulsion
This spell makes a creature more charitable, compelling it to aid others rather than use violence.
Class Levels:
Bard 2
Witch 3
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Transmutation
Upon casting this spell, all recipients gain the ability to speak a new language.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Enchantment
Compulsion
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Abjuration
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Paladin 1
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Transmutation
While under the effects of a drug, you can duplicate those effects in others.
Class Levels:
Bard 2
Skald 3
Cleric 3
Shaman 3
Alchemist 2
Mesmerist 3