Transmutation
Subject gains +4 to Int for 1 min./level.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Investigator 2
Transmutation
You cast this spell as you draw out a consumable alchemical item to use.
Class Levels:
Bard 2
Druid 2
Ranger 3
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 3
Inquisitor 3
Divination
+2d4 bonus on failed attack roll or skill check.
Class Levels:
Bard 2
Skald 2
Necromancy
This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.
Class Levels:
Bard 2
Witch 3
Shaman 2
Psychic 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Transmutation
Incorporeal creature takes half damage from nonmagical weapons.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Paladin 1
Warpriest 2
Inquisitor 2
Illusion
Glamer
You look like a ghost of yourself.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Conjuration
Creation
Blinds targets, outlines invisible things.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
You cause an object to briefly transform into gold.
Class Levels:
Bard 2
Witch 3
Wizard 3
Sorcerer 3
Illusion
Figment
Creatures are shaken and take Wis damage.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Enchantment
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
Class Levels:
Bard 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Antipaladin 1
Enchantment
Compulsion
You badger and nitpick the subject of your spell until its mood sours.
Class Levels:
Bard 2
Magus 3
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Transmutation
You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw.
Class Levels:
Bard 2
Skald 2
Evocation
Grants 1 temporary hero point to target creature.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Illusion
Glamer
Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Transmutation
This subtle but useful spell allows you to safeguard important knowledge-even from yourself.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Enchantment
Compulsion
You prevent the targets from having conscious awareness of your presence.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Transmutation
Gain +10 on Bluff to send secret messages.
Class Levels:
Bard 2
Skald 2
Witch 2
Inquisitor 3
Enchantment
Compulsion
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Class Levels:
Bard 2
Witch 2
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 2
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
Roll 2 dice when using Diplomacy, take higher roll.
Class Levels:
Bard 2
Skald 2
Paladin 1
Mesmerist 2
Inquisitor 2
Enchantment
Compulsion
You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Occultist 2
Transmutation
The target chooses one ability score and gains a +2 enhancement bonus to that ability score.
Class Levels:
Bard 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Necromancy
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Class Levels:
Bard 2
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3