Library / Spells / Bard Spells

Bard Spells

A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.

Enchantment Compulsion

Subject loses actions for 1 round/level.

Class Levels:
Bard 1 Skald 1 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Transmutation

This spell disrupts the method a target uses for movement.

Class Levels:
Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Inquisitor 1
Enchantment Compulsion

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2
Enchantment Compulsion

As hold person, but any creature.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4
Enchantment Compulsion

This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7
Transmutation

Roll 2 dice when using Diplomacy, take higher roll.

Class Levels:
Bard 2 Skald 2 Paladin 1 Mesmerist 2 Inquisitor 2
Enchantment Compulsion

You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Occultist 2
Evocation

Create three notes heard miles away.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Illusion Figment

Call forth disturbing mirror images.

Class Levels:
Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Bloodrager 4
Necromancy Haunted

You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.

Class Levels:
Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3
Transmutation

The target chooses one ability score and gains a +2 enhancement bonus to that ability score.

Class Levels:
Bard 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2
Transmutation

This spell functions like human potential, except it affects multiple creatures.

Class Levels:
Bard 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6
Necromancy

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

Class Levels:
Bard 2 Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

This spell functions like touch of mercy, except as noted above.

Class Levels:
Bard 5 Cleric 5
Abjuration

Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or damaging action toward a creature or object, it must attempt a Will save.

Class Levels:
Bard 6 Cleric 7
Divination

Rapidly recall everything you know about a subject.

Class Levels:
Bard 3 Skald 3 Medium 2 Wizard 4 Psychic 2 Sorcerer 4 Alchemist 3 Investigator 3
Illusion Pattern

Fascinates 2d4 + level HD of creatures.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Enchantment Compulsion

Fascinates 2d4 HD of creatures.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Divination

This spell infuses a spark of magical energy into the veins of the target, allowing it to feel the presence of magic the way one might feel the thrum of vibrations in the air.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Transmutation Polymorph

The target takes on the form of a half-elf from the surface world.

Class Levels:
Bard 2 Druid 3 Witch 4 Medium 2 Ranger 2 Wizard 4 Sorcerer 4 Alchemist 2 Antipaladin 2
Illusion Figment

This spell creates an illusion of a stationary group of people milling about.

Class Levels:
Bard 1 Witch 1 Shaman 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.