Illusion
Glamer
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Unchained Summoner 2
Illusion
Glamer
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Occultist 3
Unchained Summoner 3
Illusion
Glamer
Makes everyone within 10 ft. invisible.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Illusion
Glamer
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Mesmerist 4
Inquisitor 4
Antipaladin 4
Investigator 4
Spiritualist 4
Enchantment
Compulsion
Forces subject to dance.
Class Levels:
Bard 6
Skald 6
Witch 8
Shaman 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Mesmerist 6
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Necromancy
You curse the target with a distracting, unbearable itch.
Class Levels:
Bard 1
Druid 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have.
Class Levels:
Bard 2
Witch 3
Shaman 3
Psychic 3
Mesmerist 2
Bloodrager 2
Antipaladin 2
Spiritualist 2
Conjuration
Teleportation
Teleport target within 30 ft. of itself.
Class Levels:
Bard 3
Skald 3
Mesmerist 3
Illusion
Figment
You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Class Levels:
Bard 1
Skald 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Conjuration
Healing
Negate harmful emotions.
Class Levels:
Bard 5
Skald 5
Cleric 6
Oracle 6
Wizard 7
Psychic 6
Arcanist 7
Sorcerer 7
Mesmerist 5
Warpriest 6
Transmutation
Removes the broken condition from the targeted object.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Conjuration
Arrow deals damage as your unarmed strike.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Evocation
Target takes 1d6 sonic/level and is stunned.
Class Levels:
Bard 5
Skald 5
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Transmutation
This spell infuses a living creature with a surge of positive energy, filling the target with the raw energies of life.
Class Levels:
Bard 4
Druid 4
Divination
Instantly discerns the direction of north from your current location.
Class Levels:
Bard 0
Druid 0
Skald 0
Hunter 0
Shaman 0
Psychic 0
Divination
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Class Levels:
Bard 1
Skald 1
Cleric 2
Medium 1
Wizard 2
Paladin 1
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Abjuration
You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fahrenheit.
Class Levels:
Bard 2
Ranger 2
Divination
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Divination
Lets you learn tales about a person, place, or thing.
Class Levels:
Bard 4
Skald 4
Witch 6
Medium 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Conjuration
Summoning
You call out to nearby nature spirits and grant them temporary plant bodies.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Sorcerer 3
Summoner 3
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1