Divination
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
Class Levels:
Druid 5
Hunter 2
Medium 3
Ranger 2
Psychic 5
Occultist 3
Inquisitor 4
Conjuration
Healing
Dispels magical ability penalty or repairs 1d4 ability damage.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Paladin 1
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Evocation
Imbues a projectile weapon to give its ammunition the ability to ricochet.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds.
Class Levels:
Hunter 2
Ranger 2
Occultist 2
Transmutation
When the target is affected by this spell, its scales grow jagged spikes.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Your animal companion moves with astonishing agility and speed until the end of its turn.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
Leave trail for allies to follow.
Class Levels:
Druid 2
Hunter 2
Transmutation
Polymorph
Grants your mount a swim speed equal to its land speed and underwater breathing.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Paladin 2
Divination
You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.
Class Levels:
Druid 2
Witch 3
Hunter 2
Ranger 2
Shaman 3
Wizard 3
Sorcerer 3
Occultist 2
Abjuration
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
Class Levels:
Bard 3
Skald 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Inquisitor 3
Spiritualist 3
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Conjuration
Creation
You summon a set of Small or Medium masterwork restraints into being.
Class Levels:
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Medium 1
Oracle 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 2
Divination
Select one teamwork feat you have.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Paladin 2
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Abjuration
This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.
Class Levels:
Hunter 2
Ranger 2
Shaman 2
Wizard 3
Paladin 2
Sorcerer 3
Transmutation
This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Transmutation
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.
Class Levels:
Druid 2
Magus 3
Witch 2
Hunter 2
Ranger 4
Alchemist 2
Antipaladin 2
Investigator 2
Conjuration
Creation
Wave boosts creature's speed.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
Creates a magic booby trap.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Transmutation
Turns stone to clay, or dirt to sand or mud.
Class Levels:
Druid 2
Hunter 2
Transmutation
Stone, dirt, and other types of earth within the area become more tightly packed.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
You can talk to plants and plant creatures.
Class Levels:
Bard 4
Druid 3
Skald 4
Hunter 2
Ranger 2
Transmutation
Grants ability to walk on walls and ceilings.
Class Levels:
Druid 2
Magus 2
Hunter 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2