Conjuration
Summoning
Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list).
Class Levels:
Druid 3
Hunter 3
Ranger 3
Shaman 3
Illusion
Glamer
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
Class Levels:
Bard 3
Skald 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Conjuration
Summoning
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Evocation
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 3
Oracle 6
Ranger 3
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Evocation
This spell functions as thunderstomp, except as noted.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Bloodrager 3
Transmutation
As tireless pursuit, but affects many targets rather than one.
Class Levels:
Hunter 3
Ranger 3
Inquisitor 4
Transmutation
You bestow your regenerative abilities on the target.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Warpriest 3
Conjuration
Healing
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Antipaladin 3
Necromancy
Arrow or bolt poisons target.
Class Levels:
Hunter 3
Ranger 3
Transmutation
Polymorph
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Abjuration
While the target of this spell is asleep, she retains some of her normal powers of perception.
Class Levels:
Bard 4
Skald 4
Witch 4
Hunter 3
Medium 3
Ranger 3
Shaman 4
Paladin 3
Psychic 4
Mesmerist 4
Occultist 3
Antipaladin 3
Necromancy
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Antipaladin 2
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Medium 2
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Warpriest 3
Transmutation
Your wings sprout poisonous thorns each the size of a dagger.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Shaman 3
Alchemist 3
Bloodrager 3
Antipaladin 3
Investigator 3