Necromancy
You become immune to diseases and toxins, absorb one, and then spread it to others.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Alchemist 3
Investigator 3
Transmutation
You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Ignore penalties from middle age.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Investigator 3
Evocation
This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Wizard 4
Sorcerer 4
Transmutation
Subject treads on air as if solid (climb or descend at 45-degree angle).
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Alchemist 4
Warpriest 4
Investigator 4
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Abjuration
Keeps animated plants at bay.
Class Levels:
Druid 4
Hunter 4
Transmutation
Tree branches attack opponents.
Class Levels:
Druid 4
Hunter 4
Transmutation
Polymorph
Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
Animal gains advanced creature simple template.
Class Levels:
Druid 4
Hunter 4
Evocation
Flying balls of lightning deal 3d6 electricity damage each.
Class Levels:
Druid 4
Magus 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
Polymorph
Subject gets fast healing 5, fire resistance 20, +2 CMD.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Necromancy
Withers one plant or deals 1d6/level damage to plant creature.
Class Levels:
Druid 4
Witch 5
Hunter 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Temporarily gain the effects of a corrupted creature's manifestations.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Medium 2
Shaman 4
Psychic 4
Occultist 3
Warpriest 4
Antipaladin 2
Conjuration
Creation
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Shaman 4
Warpriest 4
Conjuration
Creation
Summons an invisible spirit that fires your arrows for you as a swift action.
Class Levels:
Hunter 4
Ranger 4
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Conjuration
Summoning
Wasp swarm defends or carries you.
Class Levels:
Druid 4
Witch 4
Hunter 4
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Divination
Learn about terrain for 1 mile/level.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Psychic 5
Conjuration
Teleportation
You trade places with the other target, teleporting as if you were both affected by dimension door.
Class Levels:
Druid 5
Witch 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Antipaladin 4
Transmutation
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 4
Investigator 4
Transmutation
Raises or lowers bodies of water.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 4
Evocation
This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Sorcerer 4