Transmutation
When you cast this spell, your salivary glands transform and instantly fill with potent venom.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Wizard 4
Sorcerer 4
Alchemist 4
Warpriest 4
Investigator 4
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Necromancy
Curse an area with four hazards.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Shaman 4
Wizard 4
Sorcerer 4
Warpriest 4
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Medium 4
Ranger 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Medium 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Spiritualist 3
Transmutation
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Sonic sense gives you blindsight 40 ft.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Alchemist 4
Investigator 4
Conjuration
Calling
This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing.
Class Levels:
Bard 4
Druid 5
Skald 4
Hunter 4
Medium 3
Ranger 4
Shaman 5
Necromancy
You call forth a burst of decay that ravages all creatures in the area.
Class Levels:
Druid 4
Hunter 4
Divination
You can sense whether a particular creature is within 20 miles of your location.
Class Levels:
Hunter 4
Ranger 4
Inquisitor 4
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Evocation
This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Sorcerer 4
Bloodrager 4
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Medium 4
Oracle 4
Ranger 4
Psychic 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Conjuration
Creation
Creates a geyser of boiling water.
Class Levels:
Druid 4
Magus 5
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Conjuration
Creation
You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
You cause the target to transform into a plant over time.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Transmutation
Slowly transform a creature into an inanimate plant.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Conjuration
Creation
Creates trees and a small spring.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 5
Abjuration
This spell grants you temporary immunity to fire damage as protection from energy.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Healing
You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.
Class Levels:
Cleric 6
Hunter 4
Oracle 6
Ranger 4
Paladin 4
Warpriest 6
Inquisitor 6
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3