Library / Spells / Hunter Spells

Hunter Level 4 Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Transmutation

When you cast this spell, your salivary glands transform and instantly fill with potent venom.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Necromancy

Curse an area with four hazards.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4
Transmutation

As darkvision, but you may divide the duration among creatures touched.

Class Levels:
Hunter 4 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3
Transmutation

See 120 ft. in total darkness.

Class Levels:
Hunter 4 Medium 4 Ranger 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4
Abjuration

Cancels one magical spell or effect.

Class Levels:
Bard 3 Druid 4 Magus 3 Skald 3 Witch 3 Cleric 3 Hunter 4 Medium 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Transmutation

The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Sonic sense gives you blindsight 40 ft.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4
Conjuration Calling

This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing.

Class Levels:
Bard 4 Druid 5 Skald 4 Hunter 4 Medium 3 Ranger 4 Shaman 5
Necromancy

You call forth a burst of decay that ravages all creatures in the area.

Class Levels:
Druid 4 Hunter 4
Divination

You can sense whether a particular creature is within 20 miles of your location.

Class Levels:
Hunter 4 Ranger 4 Inquisitor 4
Evocation

Smites foes with divine fire (1d6/level damage).

Class Levels:
Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Evocation

This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Creation

Creates a geyser of boiling water.

Class Levels:
Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

Turns centipedes, scorpions, or spiders into giant vermin.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4
Conjuration Creation

You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

You cause the target to transform into a plant over time.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Transmutation

Slowly transform a creature into an inanimate plant.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Conjuration Creation

Creates trees and a small spring.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 5
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Evocation

Hail deals 5d6 damage in area 40 ft. across.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Healing

You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.

Class Levels:
Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6
Conjuration Creation

The spell's area of effect floods with dangerous radiation.

Class Levels:
Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3
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