Natural attacks damage as two sizes bigger.
Hunter Spells
A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
You cause a large tree to grow in the 5-foot square you touch.
You summon 1d4+1 giant eagles to serve as you designate.
Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.
Summons an animal or nature creature from the 1st-level list to fight for you.
Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list).
Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list).
Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).
Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list).
Summons a creature from the 6th-level nature list (or 1d3 from 5th-level list).
Summons swarm of bats, rats, or spiders.
Weapon touched bursts into flames.
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.
Turns your body into a swarm of vermin.
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
You compel the water to push the targets in a direction of your choice.
You compel the wind to push the targets in a direction of your choice.
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.
Burning tar harms target and penalizes its Dex.
Converts the top layer of the ground into hot tar.
Treat the terrain you are in as a favored terrain for the spell's duration.