When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.
Inquisitor Level 1 Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
Prevent a corpse from becoming an undead.
Opponents can't attack you, and you can't attack.
Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were.
You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way arcane mark works.
This spell grants the target the ability to send secret messages embedded within normal speech.
In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.
Aura grants +2 or higher deflection bonus.
You create a magical barrier that protects a target's vital areas.
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
This spell allows you to read written material in a quarter of the time it would normally take to read it.
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.
Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.
The next single attack made against you takes a -10 penalty.
You are closely surrounded by a barely visible magical field.
You gain temporary insight into your enemies' magical defenses.
You ward a single object in your possession against theft.
Ignore fatigue while hustling.
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.
This spell functions identically to the spell zone of truth, except as noted above.
You gain temporary insight into the value of objects.
+20 on your next attack roll.