Enchantment
Compulsion
You prevent the targets from having conscious awareness of your presence.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Enchantment
Compulsion
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Class Levels:
Bard 2
Witch 2
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 2
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
You create a masterwork weapon that has the qualities of ice and holy water.
Class Levels:
Cleric 2
Warpriest 2
Inquisitor 2
Transmutation
Roll 2 dice when using Diplomacy, take higher roll.
Class Levels:
Bard 2
Skald 2
Paladin 1
Mesmerist 2
Inquisitor 2
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Bloodrager 3
Inquisitor 2
Spiritualist 3
Divination
Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy.
Class Levels:
Ranger 2
Inquisitor 2
Transmutation
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
Class Levels:
Druid 2
Magus 2
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 1
Necromancy
Touch attack, 2d8 damage +1/level (max +10).
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Antipaladin 3
Spiritualist 2
Enchantment
Target takes a -4 penalty on attack rolls, skill checks, and ability checks.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Transmutation
You channel the power of righteousness into your weapon arm, allowing you to strike with great force.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Inquisitor 2
Illusion
Glamer
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
Class Levels:
Druid 2
Cleric 2
Ranger 1
Paladin 1
Inquisitor 2
Antipaladin 1
Conjuration
Creation
You create a melee weapon sized appropriately for you from opaque force.
Class Levels:
Bard 2
Magus 2
Cleric 2
Wizard 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Transmutation
Weapon exudes divine fury, granting a bonus on Intimidate checks.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Illusion
Glamer
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Illusion
Glamer
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Unchained Summoner 2
Conjuration
Creation
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Wizard 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Transmutation
Opens locked or magically sealed door.
Class Levels:
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Divination
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Class Levels:
Bard 1
Skald 1
Cleric 2
Medium 1
Wizard 2
Paladin 1
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Evocation
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light.
Class Levels:
Bard 2
Magus 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Inquisitor 2
Transmutation
Doubles armor's enhancement bonus.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Abjuration
You repeat a mantra or phrase that reminds you of your duty.
Class Levels:
Paladin 1
Inquisitor 2
Necromancy
Followers of Arazni have made use of this litany since her days as a crusader and herald.
Class Levels:
Paladin 1
Inquisitor 2
Antipaladin 1
Transmutation
Siege gains +1 on targeting and damage rolls.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2