Library / Spells / Inquisitor Spells

Inquisitor Level 3 Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.

Class Levels:
Druid 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation

You can cast this spell only if it is the first action you take on your turn.

Class Levels:
Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3
Necromancy

The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.

Class Levels:
Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
Conjuration Healing

Cures all diseases affecting subject.

Class Levels:
Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Illusion Glamer

All targets are rendered silent, as per silence.

Class Levels:
Bard 3 Cleric 5 Inquisitor 3
Necromancy

Recent attacker is afflicted with penalties.

Class Levels:
Inquisitor 3
Necromancy

If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.

Class Levels:
Witch 4 Occultist 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Abjuration

Penalizes non-good spellcasters who target you with -4 on mental checks for the duration.

Class Levels:
Cleric 3 Paladin 2 Inquisitor 3
Enchantment Compulsion

Boosts attack bonus with each hit.

Class Levels:
Paladin 2 Inquisitor 3
Divination Scrying

You can view events transpiring along a natural watercourse you touch.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3
Necromancy

Forces attackers to roll damage twice take higher, but failing a save demoralizes them.

Class Levels:
Magus 4 Witch 4 Cleric 3 Oracle 3 Wizard 4 Sorcerer 4 Bloodrager 4 Inquisitor 3 Antipaladin 3
Evocation

Ray deals 1d8/two levels damage (more against undead).

Class Levels:
Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3
Conjuration Healing

You can cast this spell only when you have fewer than one-quarter of your total hit points.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3
Divination

Detects thinking creatures' thoughts.

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.

Class Levels:
Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3
Illusion Glamer

Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target.

Class Levels:
Bard 3 Magus 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Antipaladin 3
Evocation

You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment.

Class Levels:
Cleric 3 Shaman 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Abjuration

This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.

Class Levels:
Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3
Transmutation

You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3
Enchantment Compulsion

This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Abjuration

Note This item is associated with a particular deity that can not be named here.

Class Levels:
Druid 4 Witch 4 Cleric 3 Shaman 3 Wizard 4 Psychic 5 Sorcerer 4 Inquisitor 3 Spiritualist 2
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