Library / Spells / Inquisitor Spells

Inquisitor Level 6 Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Conjuration Creation

Food for one creature/level cures and grants combat bonuses.

Class Levels:
Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6
Evocation

Kills, paralyzes, blinds, or deafens nongood subjects.

Class Levels:
Cleric 7 Oracle 7 Inquisitor 6
Necromancy

Deals 2d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6
Conjuration Healing

You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.

Class Levels:
Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6
Transmutation

By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.

Class Levels:
Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4
Divination

Lets you learn tales about a person, place, or thing.

Class Levels:
Bard 4 Skald 4 Witch 6 Medium 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
Enchantment Charm

A single target is confused for at least 1 round.

Class Levels:
Inquisitor 6 Antipaladin 4
Divination

With a tirade against deceit, you strip the target of any illusions cloaking it.

Class Levels:
Paladin 4 Inquisitor 6
Enchantment

You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.

Class Levels:
Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6
Evocation

This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range.

Class Levels:
Druid 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6
Divination

As named bullet, but deals 2 points of damage for every caster level.

Class Levels:
Witch 6 Hunter 4 Ranger 4 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6
Enchantment Compulsion

Creatures bow before you as if you were divine.

Class Levels:
Bard 6 Skald 6 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 Inquisitor 6
Necromancy

You make the target an asymptomatic carrier for a host of virulent diseases.

Class Levels:
Druid 6 Witch 6 Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Alchemist 6 Inquisitor 6 Antipaladin 6
Divination

You glimpse the future.

Class Levels:
Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Conjuration Teleportation

All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate.

Class Levels:
Cleric 8 Inquisitor 6
Abjuration

Mobile field prevents creatures from approaching within 10 ft./level.

Class Levels:
Cleric 7 Oracle 7 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6 Summoner 5 Inquisitor 6 Spiritualist 6
Divination

Destroys a victim's likeness to extract lore and secrets directly from their living memory.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6
Divination

While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and beseech the Mantis God to grant you access to lost knowledge and lore.

Class Levels:
Bard 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 6
Divination

Choose a single army tactic.

Class Levels:
Bard 6 Inquisitor 6
Necromancy Shadow

You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).

Class Levels:
Druid 7 Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6 Spiritualist 6
Enchantment Compulsion

This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circumstances arise.

Class Levels:
Bard 6 Witch 6 Wizard 6 Sorcerer 6 Inquisitor 6
Necromancy

Destroys 1d4/level HD of undead (max. 20d4).

Class Levels:
Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Enchantment Compulsion

Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.

Class Levels:
Bard 5 Skald 5 Psychic 7 Inquisitor 6 Spiritualist 6
Illusion Phantasm

This spell functions exactly as the spell nightmare.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6
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