Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Divination

Ally gains the benefit of one judgment.

Class Levels:
Inquisitor 1
Evocation

Object shines like a torch.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Evocation

Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light.

Class Levels:
Bard 2 Magus 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Transmutation

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

Doubles armor's enhancement bonus.

Class Levels:
Paladin 2 Inquisitor 2 Antipaladin 2
Enchantment Charm

Fascinates a single creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Conjuration Calling

Entangles a creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Conjuration Teleportation

Teleports a friend out of a grapple.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Charm

A single target is confused for at least 1 round.

Class Levels:
Inquisitor 6 Antipaladin 4
Evocation

A single evil creature takes more damage from creatures with a good aura.

Class Levels:
Paladin 2 Inquisitor 3
Divination

You can see invisible creatures and objects within 30 feet of you.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Compulsion

Single target cannot make attacks of opportunity for 1 round.

Class Levels:
Paladin 1 Inquisitor 1 Antipaladin 1
Evocation

A single target is deafened until the condition is removed, and is confused for 1 round.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Transmutation

Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Transmutation

You gain two additional attacks of opportunity for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Necromancy

Single target is fatigued for 1 round.

Class Levels:
Inquisitor 1 Antipaladin 1
Necromancy

You point out your target's faults and failures, staggering the target for 1 round.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Compulsion

By uttering this litany, you cause one creature to take the average result of its next attack roll, saving throw, skill check, or ability check.

Class Levels:
Paladin 3 Inquisitor 4
Abjuration

You repeat a mantra or phrase that reminds you of your duty.

Class Levels:
Paladin 1 Inquisitor 2
Evocation

By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the attacks of lawful creatures.

Class Levels:
Paladin 2 Inquisitor 3
Divination

With a tirade against deceit, you strip the target of any illusions cloaking it.

Class Levels:
Paladin 4 Inquisitor 6
Necromancy

Followers of Arazni have made use of this litany since her days as a crusader and herald.

Class Levels:
Paladin 1 Inquisitor 2 Antipaladin 1
Divination

Senses direction toward object (specific or type).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 3
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