Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Divination

You roll damage twice when you roll damage for a critical hit and take the best damage.

Class Levels:
Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Enchantment Compulsion

Compels the target to look only at you for the duration of the spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
Transmutation

Grants a +10-foot bonus to the range increment for any ranged weapon fired.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Enchantment

You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.

Class Levels:
Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6
Transmutation

Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1
Evocation

You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.

Class Levels:
Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5
Abjuration

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Transmutation

Siege gains +1 on targeting and damage rolls.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Transmutation

Armor or shield gains +1 enhancement per four levels.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3
Transmutation

Weapon gains +1 bonus.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Enchantment Compulsion

You surround yourself with a mantle of calm serenity.

Class Levels:
Cleric 3 Shaman 3 Paladin 3 Psychic 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Necromancy

Designates action that triggers curse on subject.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5
Transmutation

You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Transmutation

If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4
Divination

You compare two similar items and know if they are identical to one another or not.

Class Levels:
Bard 3 Skald 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Occultist 3 Inquisitor 3
Enchantment Compulsion

A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.

Class Levels:
Bard 2 Mesmerist 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Enchantment Compulsion

A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.

Class Levels:
Bard 2 Bloodrager 2 Inquisitor 3 Antipaladin 2
Divination

You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.

Class Levels:
Witch 2 Medium 2 Shaman 2 Psychic 2 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
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