Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Evocation

This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range.

Class Levels:
Druid 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6
Enchantment

You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks.

Class Levels:
Bard 2 Skald 2 Cleric 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Divination

Imbues ammunition with accuracy against a specific creature type.

Class Levels:
Witch 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Inquisitor 4
Divination

As named bullet, but deals 2 points of damage for every caster level.

Class Levels:
Witch 6 Hunter 4 Ranger 4 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6
Divination

The target instinctively knows the shortest, easiest, and fastest way through the wilderness.

Class Levels:
Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1
Necromancy

You drain necromantic energy from an undead creature, inducing a sluggish stupor.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 3 Sorcerer 3 Inquisitor 2 Spiritualist 2
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Evocation

Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.

Class Levels:
Ranger 4 Wizard 3 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Abjuration

Hides subject from divination, scrying.

Class Levels:
Hunter 4 Medium 2 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3 Spiritualist 3
Illusion Glamer

You swear an oath not to reveal your identity, magically preventing anyone from discovering it so long as you avoid revealing your face or other easily identifiable features.

Class Levels:
Bard 0 Medium 0 Wizard 0 Paladin 1 Sorcerer 0 Inquisitor 0
Abjuration

Masks object against scrying.

Class Levels:
Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 3 Inquisitor 3 Spiritualist 3
Divination

You lay bare not only the mind of a target, but the target's history as well.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You alter the appearance of a door and disguise whether it is open or closed.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 Inquisitor 1
Enchantment Compulsion

Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer).

Class Levels:
Witch 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1 Antipaladin 1
Evocation

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Enchantment Compulsion

Creatures bow before you as if you were divine.

Class Levels:
Bard 6 Skald 6 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 Inquisitor 6
Divination

You create an instinctual connection between the targets.

Class Levels:
Druid 3 Witch 3 Hunter 2 Medium 2 Ranger 2 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3 Inquisitor 3 Spiritualist 3
Abjuration

This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Abjuration

Locks a weapon in place on the target's body.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Inquisitor 1
Abjuration

If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.

Class Levels:
Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Inquisitor 4
Conjuration

You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.

Class Levels:
Bard 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Occultist 3 Inquisitor 3
Divination

By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to whom you defer, designated when you cast the spell.

Class Levels:
Witch 6 Cleric 6 Wizard 7 Sorcerer 7 Inquisitor 4
Transmutation

+5 Perception and Sense Motive 10 min./level.

Class Levels:
Witch 2 Hunter 2 Ranger 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
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