Transmutation
You are filled with a persistent vigor.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Necromancy
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Class Levels:
Inquisitor 1
Conjuration
Healing
This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Inquisitor 1
Divination
The target gains a +5 insight bonus on Perception checks to see through disguises.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Enchantment
Compulsion
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Necromancy
You make the target an asymptomatic carrier for a host of virulent diseases.
Class Levels:
Druid 6
Witch 6
Cleric 6
Oracle 6
Wizard 7
Sorcerer 7
Alchemist 6
Inquisitor 6
Antipaladin 6
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Enchantment
Compulsion
The magic of your allies in the area becomes more potent against certain outsiders.
Class Levels:
Cleric 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).
Class Levels:
Bard 1
Magus 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Sorcerer 1
Inquisitor 1
Necromancy
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Necromancy
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Sorcerer 4
Summoner 3
Inquisitor 4
Spiritualist 4
Enchantment
Compulsion
Allies get +1 bonus on most rolls, enemies -1 penalty.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Divination
Delays alignment changes from magical compulsion and grants a second saving throw.
Class Levels:
Cleric 2
Paladin 1
Warpriest 2
Inquisitor 1
Divination
You gain a glimpse of a potential reality similar to this one but that never was.
Class Levels:
Bard 3
Cleric 4
Medium 2
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Inquisitor 4
Evocation
Unholy energy damages good creatures that attack you and protects you from good attacks.
Class Levels:
Cleric 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Divination
You glimpse the future.
Class Levels:
Witch 6
Cleric 6
Medium 4
Shaman 6
Psychic 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1