Conjuration
Healing
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Paladin 1
Alchemist 1
Inquisitor 1
Illusion
Figment
You create an illusory duplicate of the target item.
Class Levels:
Bard 3
Magus 4
Skald 3
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Inquisitor 3
Conjuration
Creation
You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Conjuration
Creation
You create a melee weapon sized appropriately for you from opaque force.
Class Levels:
Bard 2
Magus 2
Cleric 2
Wizard 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Transmutation
Weapon exudes divine fury, granting a bonus on Intimidate checks.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Necromancy
Target answers questions or suffers pain.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Necromancy
This spell functions as interrogation , except you may ask one question per caster level and the spell deals damage equal to 1d8 points plus your Wisdom bonus if the target doesn't answer a question.
Class Levels:
Psychic 4
Inquisitor 4
Illusion
Glamer
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Abjuration
This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Investigator 1
Illusion
Glamer
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Unchained Summoner 2
Evocation
Dispels invisibility within 5 ft./level.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Illusion
Glamer
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Mesmerist 4
Inquisitor 4
Antipaladin 4
Investigator 4
Spiritualist 4
Transmutation
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.
Class Levels:
Witch 6
Cleric 6
Medium 4
Ranger 4
Paladin 4
Occultist 6
Inquisitor 6
Antipaladin 4
Conjuration
Creation
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Wizard 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Necromancy
You curse the target with a distracting, unbearable itch.
Class Levels:
Bard 1
Druid 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Inquisitor 1
Antipaladin 1
Evocation
You gain an additional effect while a judgment is active.
Class Levels:
Inquisitor 4
Transmutation
Doubles normal weapon's threat range.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.
Class Levels:
Magus 1
Ranger 1
Wizard 1
Paladin 1
Sorcerer 1
Inquisitor 1
Transmutation
Opens locked or magically sealed door.
Class Levels:
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Divination
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Class Levels:
Bard 1
Skald 1
Cleric 2
Medium 1
Wizard 2
Paladin 1
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Evocation
Target is restricted to a specific location.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Spiritualist 6
Divination
Lets you learn tales about a person, place, or thing.
Class Levels:
Bard 4
Skald 4
Witch 6
Medium 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6