Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Conjuration Creation

Deal ongoing damage to evil creatures and apply penalties.

Class Levels:
Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3
Evocation

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Evocation

Kills, paralyzes, blinds, or deafens nongood subjects.

Class Levels:
Cleric 7 Oracle 7 Inquisitor 6
Transmutation

Roll 2 dice when using Diplomacy, take higher roll.

Class Levels:
Bard 2 Skald 2 Paladin 1 Mesmerist 2 Inquisitor 2
Evocation

Create three notes heard miles away.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Necromancy Haunted

You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.

Class Levels:
Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3
Necromancy

Screaming pain limits the target's actions.

Class Levels:
Witch 3 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Bloodrager 3 Inquisitor 2 Spiritualist 3
Transmutation

Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.

Class Levels:
Druid 5 Cleric 5 Oracle 5 Shaman 5 Inquisitor 5
Divination

+20 on Perception checks to locate a target.

Class Levels:
Hunter 2 Ranger 2 Inquisitor 3
Divination

Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy.

Class Levels:
Ranger 2 Inquisitor 2
Transmutation

Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.

Class Levels:
Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 1
Transmutation

Improves a trap with one specific element of the trap chosen at the time of casting.

Class Levels:
Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2
Necromancy

Touch attack, 4d8 damage + 1/level (max +20).

Class Levels:
Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Necromancy

Touch deals 1d8 damage +1/level (max +5).

Class Levels:
Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Necromancy

Deals 1d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Necromancy

Touch attack, 2d8 damage +1/level (max +10).

Class Levels:
Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 Spiritualist 2
Necromancy

Deals 2d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6
Enchantment

Target takes a -4 penalty on attack rolls, skill checks, and ability checks.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Enchantment

As inflict pain, but affecting (CASTERLEVEL) creatures.

Class Levels:
Witch 7 Medium 4 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5 Inquisitor 5 Antipaladin 4 Spiritualist 5
Necromancy

Touch attack, 3d8 damage +1/level (max +15).

Class Levels:
Witch 4 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 4 Spiritualist 3
Transmutation

You channel the power of righteousness into your weapon arm, allowing you to strike with great force.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Inquisitor 2
Illusion Glamer

For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Paladin 1 Inquisitor 2 Antipaladin 1
Divination

This spell summons one or more vermin to investigate a single location or building you can see.

Class Levels:
Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Conjuration Healing

You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.

Class Levels:
Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6
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