Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Enchantment

As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1
Enchantment Charm

You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1
Conjuration Healing

Cures 10 points/level damage, all diseases and mental conditions.

Class Levels:
Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 Spiritualist 6
Conjuration Healing

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.

Class Levels:
Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Abjuration

Floating weapons protect you and make ranged attacks.

Class Levels:
Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Conjuration Creation

Food for one creature/level cures and grants combat bonuses.

Class Levels:
Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Target gains +4 on saves against witch hexes.

Class Levels:
Witch 1 Shaman 1 Inquisitor 1
Illusion Glamer

Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you.

Class Levels:
Bard 1 Magus 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1
Enchantment Compulsion

You prevent the targets from having conscious awareness of your presence.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Transmutation

Gain +10 on Bluff to send secret messages.

Class Levels:
Bard 2 Skald 2 Witch 2 Inquisitor 3
Illusion Glamer

The target's wounds to seem to disappear.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1
Abjuration

Undead can't perceive one subject/level.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1
Transmutation

Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

This spell disrupts the method a target uses for movement.

Class Levels:
Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Inquisitor 1
Enchantment Compulsion

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2
Enchantment Compulsion

As hold person, but any creature.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4
Transmutation

You create a masterwork weapon that has the qualities of ice and holy water.

Class Levels:
Cleric 2 Warpriest 2 Inquisitor 2
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