Enchantment
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
Class Levels:
Bard 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Antipaladin 1
Enchantment
Charm
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Paladin 1
Inquisitor 1
Conjuration
Healing
Cures 10 points/level damage, all diseases and mental conditions.
Class Levels:
Adept 5
Druid 7
Witch 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Inquisitor 6
Investigator 6
Spiritualist 6
Conjuration
Healing
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.
Class Levels:
Cleric 4
Oracle 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Abjuration
This spell grants you temporary immunity to fire damage as protection from energy.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Abjuration
Floating weapons protect you and make ranged attacks.
Class Levels:
Cleric 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Divination
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Investigator 1
Conjuration
Creation
Food for one creature/level cures and grants combat bonuses.
Class Levels:
Bard 6
Skald 6
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Target gains +4 on saves against witch hexes.
Class Levels:
Witch 1
Shaman 1
Inquisitor 1
Illusion
Glamer
Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you.
Class Levels:
Bard 1
Magus 1
Cleric 1
Psychic 1
Mesmerist 1
Inquisitor 1
Enchantment
Compulsion
You prevent the targets from having conscious awareness of your presence.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Transmutation
Gain +10 on Bluff to send secret messages.
Class Levels:
Bard 2
Skald 2
Witch 2
Inquisitor 3
Illusion
Glamer
The target's wounds to seem to disappear.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Occultist 1
Inquisitor 1
Antipaladin 1
Abjuration
Undead can't perceive one subject/level.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Transmutation
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.
Class Levels:
Magus 1
Ranger 1
Wizard 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
This spell disrupts the method a target uses for movement.
Class Levels:
Bard 1
Magus 1
Ranger 1
Wizard 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Enchantment
Compulsion
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Class Levels:
Bard 2
Witch 2
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 2
Enchantment
Compulsion
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Inquisitor 4
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Bloodrager 4
Inquisitor 4
Spiritualist 4
Transmutation
You create a masterwork weapon that has the qualities of ice and holy water.
Class Levels:
Cleric 2
Warpriest 2
Inquisitor 2