Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Illusion Glamer

You look like a ghost of yourself.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Divination

This spell functions as see invisibility, except as noted here.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Unchained Summoner 3
Abjuration

Inscription harms those who pass it.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3
Abjuration

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Class Levels:
Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6
Transmutation

A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths.

Class Levels:
Bard 1 Skald 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1
Necromancy Haunted

You call upon the restless souls of those who died at sea.

Class Levels:
Witch 6 Cleric 5 Shaman 6 Inquisitor 6 Spiritualist 5
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

This spell functions as lesser guardian monument, except it grants DR 4/magic.

Class Levels:
Bard 5 Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 5 Inquisitor 5
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
Divination

+1 on one attack roll, saving throw, or skill check.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Enchantment Charm

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Divination

You grant the touched target the ability to ascertain the weaknesses of foes.

Class Levels:
Cleric 2 Inquisitor 2 Antipaladin 1
Divination

This spell functions like halfling vengeance, except that it affects multiple creatures.

Class Levels:
Cleric 7 Inquisitor 6 Antipaladin 4
Evocation

Designates location as holy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Necromancy

Immobilizes undead for 1 round/level.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3
Transmutation

You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1
Necromancy

Deals 10 points/level damage to target.

Class Levels:
Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 Spiritualist 6
Divination

You touch a creature and temporarily absorb its knowledge for yourself.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.