Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Abjuration

Mobile field prevents creatures from approaching within 10 ft./level.

Class Levels:
Cleric 7 Oracle 7 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6 Summoner 5 Inquisitor 6 Spiritualist 6
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Abjuration

Subject gains +1 on saving throws.

Class Levels:
Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Evocation

Melee attack deals 1d6 more damage.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Illusion Glamer

All targets are rendered silent, as per silence.

Class Levels:
Bard 3 Cleric 5 Inquisitor 3
Conjuration Healing

Restores level and ability score drains.

Class Levels:
Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Necromancy

Recent attacker is afflicted with penalties.

Class Levels:
Inquisitor 3
Necromancy

If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.

Class Levels:
Witch 4 Occultist 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Enchantment Compulsion

When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.

Class Levels:
Bard 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Evocation

The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.

Class Levels:
Bard 1 Cleric 2 Medium 1 Oracle 2 Wizard 2 Psychic 2 Sorcerer 2 Inquisitor 2
Abjuration

The target creature's innate goodness infuses its body with holy energy.

Class Levels:
Paladin 2 Inquisitor 2
Abjuration

Penalizes non-good spellcasters who target you with -4 on mental checks for the duration.

Class Levels:
Cleric 3 Paladin 2 Inquisitor 3
Transmutation

Your size increases, and you gain bonuses in combat.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5
Enchantment Compulsion

Boosts attack bonus with each hit.

Class Levels:
Paladin 2 Inquisitor 3
Divination Scrying

You can view events transpiring along a natural watercourse you touch.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3
Transmutation

You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social gathering or other crowd.

Class Levels:
Bard 2 Skald 2 Medium 1 Psychic 3 Mesmerist 2 Inquisitor 2
Transmutation

You curse a magic item, such as magical clothing, a suit of armor, or a weapon.

Class Levels:
Bard 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Transmutation

This spell functions as confusion, except that it affects only constructs.

Class Levels:
Bard 5 Witch 6 Wizard 6 Sorcerer 6 Inquisitor 5
Conjuration Healing

Cast touch healing spells from a distance.

Class Levels:
Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2
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