Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target.
Magus Level 3 Spells
A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.
When you cast this spell, you make a ranged touch attack against a single opponent within 30 feet.
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.
A cone of silver darts springs from your hand.
You drain the might of the target and transfer that power to another creature.
Hampers vision and movement.
One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
This spell reduces the target's size by one size category, as if it were affected by reduce person.
Nauseating vapors, 1 round/level.
You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.
This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls.
This spell functions as thunderstomp, except as noted.
You become grounded and nearly immovable.
The target creature's blood becomes poisonous.
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area.
Take the form and some of the powers of a Small or Medium undead.
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Weapon bypasses some DR.
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.